Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×

Comment Re:I was torn between modding this up and commenti (Score 1) 216

It seems to me like the people that are interested in the new sexy, are not going to have the experience to work on something like the mainline kernel anyways. Need someone to work on the Safari app on the iPhone? I imagine a new CS grad that's slightly above average could fit the bill. But hardcore kernel work? It's not like you're going to take on all willing applicants for something like that.

To me, the barrier to entry seems much higher for at least your kernel example. Is that the case?

Comment Re:Andy Rubin's Bullshit (Score 1) 315

I have plenty of iPhone apps that were first-generation that still work. That sounds like an unlikely situation in the android world. I also have apps that work on all versions of OS and hardware. I have a few that require specific features (GPS) that don't exist on 1.0 hardware...so obviously don't work on newer devices. I had a few apps (WiFi scanners) that died under OS 3.0 that used to work.

I have several apps that I ran on my Android 1.1 G1 that run perfectly on my Nexus One running 2.1. In fact, of the apps I used to use on my G1 that I have tried on my N1, none refuse to work. Now, go beyond the "reference" phones from Google and, yes, you'll probably see some problems. The more handset manufacturers fuck with the OS, the more likely they are to break compatibility. But they're shooting themselves in the foot, and the Android Marketplace will (hopefully) be enough of a reason for them to not screw things up.

As an Android developer, I feel this fragmentation crap is overblown. So what if only x% of the Android phones out there can run My Amazing3DGPSSocialNetworkingApp? Anyone evaluating the potential market for their app is going to know to check what portion of the market can actually use their device, and if they don't know to do that then they have bigger problems. If that % isn't big enough, you rework the app so that it does work on new handsets, or don't create it. The more advanced the requirements of your app, the less likely your target audience is going to be using a phone not capable of running it anyways. Advanced features mean advanced users. Advanced users use phones that support advanced features.

As an aside that has not much to do with the actual discussion, I have apps, like Wifi Tethering, that not only work perfectly on multiple phones, but CANNOT be killed because of how open Android is.

Comment Re:Seems reasonable (Score 1) 949

So in essence you're saying that the ONLY thing keeping you from raping and killing everyone you want, is your invisible friend in the sky? That if it weren't for the threat of him and his morals you'd be sodomizing every small child you came across? Err, that's probably a bad example, as even God hasn't managed to stop the Catholics from doing that...

Comment Re:Seagate reliability (Score 2, Insightful) 467

Anything short of a rather large scale, and therefore statistically valid, study is pretty much worthless. A pile of anecdotes in slashdot comments won't get you many facts.

That said, I have never had a problem with a Seagate drive- including the 2 that I have been running in RAID-0 for the last 4 or 5 years.

Comment Part of the advantage of "serious games" is Fun (Score 1) 92

Simulators are not good enough. Fun is necessary.

I just finished a "serious game" for the Ford Motor Company. We dealt with an incredibly boring, dry topic. The key was to deeply embed all of that in a fun game. In order to do well in the game, you need to know the material we're trying to teach. On top of that, provide enough motivators for the player and purely-fun gameplay mechanics that aren't related to the subject matter and you have players that teach themselves without even realizing it.

Piracy

Estimating Game Piracy More Accurately 459

An anonymous reader tips a post up at the Wolfire blog that attempts to pin down a reasonable figure for the amount of sales a game company loses due to piracy. We've commonly heard claims of piracy rates as high as 80-90%, but that clearly doesn't translate directly into lost sales. The article explains a better metric: going on a per-pirate basis rather than a per-download basis. Quoting: "iPhone game developers have also found that around 80% of their users are running pirated copies of their game (using jailbroken phones). This immediately struck me as odd — I suspected that most iPhone users had never even heard of 'jailbreaking.' I did a bit more research and found that my intuition was correct — only 5% of iPhones in the US are jailbroken. World-wide, the jailbreak statistics are highest in poor countries — but, unsurprisingly, iPhones are also much less common there. The highest estimate I've seen is that 10% of worldwide iPhones are jailbroken. Given that there are so few jailbroken phones, how can we explain that 80% of game copies are pirated? The answer is simple — the average pirate downloads a lot more games than the average customer buys. This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales."

Comment Do you even know if your concept is good? (Score 1) 250

With the exception of embarrassingly awful game concepts, it's actually pretty hard to tell just how worthwhile one is until you've played it. You don't know whether your idea will work or not until you've seen it in action.

I guarantee you that all recently released games that could be considered to be both good and original are noticeably different from the concept that spawned them. That is a fact of the medium- it takes lots and lots of iteration to find the good stuff, get rid of the bad, and polish the hell out of it all so that people will play it (it's even harder to get them to pay for it).

Make your game. I highly recommend the Unity3d engine. Extremely easy to use, powerful, well documented, etc. etc. Plus the indie version is completely free!

Oh and like everyone else said, nobody buys just a concept. A concept and a demo, maybe.

Comment Re:Just Self Publish (Score 2, Informative) 250

Steam is NOT an open platform. In fact, it is more closed than Apple's app store. You need to be approved by the powers that be to be placed on Steam, and getting their attention alone is not as easy as submitting your app to Apple's app store. Plus, unlike the app store, there's also a pretty high bar for quality.

Submission + - Does DIY Enterprise SAN Exist?

Anonymous Cow Nerd writes: All of my research indicates that, when it comes to storage area networks, you should just fork out the big bucks to the experts. Before I drop $100,000 of my employer's money, I wanted to ask if any slashdotters have succeeded in the elusive enterprise-capable DIY SAN. My notable goal is simply iSCSI storage for virtual servers and I am willing to go it alone in terms of 'official' hardware compatibility since our existing $45k (3TB) SAN is already on the list. Has OpenSolaris and ZFS matured into this yet? Do any of the commercial software SAN solutions fit the bill? I'm willing to pay for proper hardware but I'd like to ensure that I put the decimal at the correct magnitude. I'd use AoE but there are no adapters for my blade environment. Thin provisioning, IOPS, high availability and asynchronous replication — oh my!

Slashdot Top Deals

Beware of Programmers who carry screwdrivers. -- Leonard Brandwein

Working...