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Comment Re:Still behind id (Score 1) 217

Look at any multi-player game that runs on the Source engine. The source code isn't released and there are cheaters everywhere.

Quake is a poor example because it was one of the first FPS multiplayer games that became popular. If the amount of cheaters start at 0 or a very small number, increasing the amount by tenfold isn't really hard to do.

Comment Re:Hackers Diet FTW. (Score 1) 978

Long term, muscle mass needs feeding. That's why your body gets rid of it if you don't use it - it's a waste of energy. You put muscle mass on, you burn calories whether you use it or not. Granted, it takes a lot. The best to focus on (so I'm told) is leg muscle, as they're already big and building them up is relatively easy (running/cycling/walking all do it).

I can attest to this. Being a soccer player my whole life has given me some pretty muscular legs. Mind you, they aren't body-builder-muscular, but they are pretty strong. At age 27, I am completely incapable of gaining weight. I play two soccer games a week, and it seems to be enough to where I can eat whatever I want, and my weight stays around 160 at 5'11. I've tried gaining upper body mass and it's quite difficult. I honestly feel that I have to quit playing soccer (won't happen) if I really wanted to gain some weight.

Comment Re:Still behind id (Score 1) 217

Any popular multiplayer game is going to get hacked (especially PC FPS's). There really is no way around it. Whether your source is out there or not, people will reverse engineer the code and find a way. As an indie developer, I can only hope that my game becomes popular enough that people would create cheats for it. Regardless, security through obscurity is not something that a developer should rely on, and rarely does these days. Most companies take a proactive stance against cheating, which is really the best way to combat it.

Comment Re:After reading the tech specs I can see (Score 2, Insightful) 179

To read Slashdot, you'd think Nintendo is experiencing exponential profits growth, and the Xbox 360 outsells the PS3 10-to-1.

I thinking you must read a different slashdot than I do. There is a rather substantial anti-MS crowd here that talk down the 360 every chance they get. It's more like this:

Wii: The Jesus of consoles.
360: A machine that does nothing except RROD.
PS3: Sony installs rootkits on your computer!!!

Comment Re:First... define worse... (Score 1) 449

If you cannot maintain your speed at the posted limit, and have no respect for when a U-Turn is allowed or appropriate, than you are not maintaining "superior control" of your vehicle. You're just trying to justify your asshattery. (Yes, we all got that you're talking about youself.)

Keeping your car at the posted speed limit has nothing to do with control or being an asshat. Don't tell me you never driven on a section of road where the speed limit is complete bullshit, and no other drivers pay attention to it. I remember a section a road where the posted limited was 40, but the traffic rarely went under 55. Driving the posted speed limit would have just created a dangerous situation for both me and the other drivers. Speed isn't necessarily the determining factor of how dangerous you're driving. It's your RELATIVE speed to the objects around you.

However, in some situations people making illegal turns piss me off to no end. If their illegal turn is causing people to wait unnecessarily, they totally deserve the "asshat" label.

Comment Re:Doom (Score 1) 427

as for Gun wobble, that may have been an ID invention, but I'd quite like to know who first put a gun in the players right hand, rather than in the middle bottom.

Am I the only one perturbed by the fact that this guy claims that the "gun wobble" and directional feedback were inventions in which all FPS developers should pay homage? I'm pretty damn sure once you got the technology to represent a 3d world and rasterize it to a 2d plane, making a gun wobble or providing a directional feedback when being attacked would be complete after thoughts. Some guy doing beta testing was probably like "it would be cool if the gun, like, wobbled or or something." So they added a sin function translation to the gun sprite in the y direction, and then voila...brilliant invention!

Comment Re:outrage noted :-) (Score 2) 1259

Chalk me up as a "moronic anti-intellectual" who "doesn't understand the meaning of economic value."

Someone who has a good understanding of physics and math would be very valuable to software companies, especially game companies. As a developer myself, I would love to have the money to pay for a someone who has focused on physics and math in college. Representing continuous movements and geometry with a discrete computational model requires a very good understanding of calculus, linear algebra, and trigonometry. Most people do not have this understanding, so yes, physics and math have a significant economical value.

Also, what the hell do you mean physics and math "are JUST theory"? Without theory, so much technology that we use today wouldn't even exist. Talk about "anti-intellectual"...sheesh.

Comment Re:Yes men (Score 2, Funny) 224

The United States is antisocial. All its residents share in a sort of collective sociopathy where our very lifestyle represents a disregard for and violation of the rights of others. If you could be made to feel the suffering caused by the production of a product when you buy a new car or stereo receiver you'd keel over and die of heartbreak.

Wow, sounds like someone really loves his country.

I hate to break it to you, but it's a completely natural thing for people to care about themselves more than others. It's probably has something to do with natural selection. Obviously, some people are more outwardly caring than others, but to make a sweeping generalization about a whole nation like that is pretty naive.

If you could be made to feel the suffering caused by the production of a product when you buy a new car or stereo receiver you'd keel over and die of heartbreak.

If you didn't buy the car or stereo receiver, how do you know that the were wouldn't be even more pain and suffering caused by the lack of economic growth? As a guy that many people would consider a bleeding heart liberal, I have to say: you need to stop being such an oversensitive pansy.

Comment Re:Not for desktop pc's, but (Score 1) 344

I watched the video and I found in very interesting. As someone who's sitting in front of a 24" monitor and I've ~30 windows open, I totally get the clutter thing.

I found that 10/GUI's solution was not nearly as efficient and effect as the Alt-tab/Alt-shift-tab abilities of Windows. I have many windows open my self. If I want to go to the previous window, I hit alt tab. If I want further down the list, I can hold down alt-tab until I land on the window I want to open. If I go to far, I can go backward with alt-shift-tab. Selecting a window with alt-tab is instantaneous and I don't have to wait for a window to "slide" in to position like in 10/Gui's solution.

I've noticed most people don't really use alt-tab to it's full potential. I didn't either, but when I started using it, my productivity actually increased quite a bit.

Comment Re:Not for desktop pc's, but (Score 0) 344

Place finger on surface, then roll finger without lifting or dragging it.

A finger is a 3d dimensional object that doesn't have just one contact point to the touch interface, rather, it has a surface area of contact. Each person's finger is a different shape. Simply rolling a finger isn't going to guarantee that the pointer will move in the direction you want to.

Putting something at a subpixel position is even easier with modern GPUs (and even Intel GMAs) that power compositing window managers.

Yes, representing something in a sub-pixel position is a situation that modern graphics cards handle quite well. However, I don't see how that would be useful in the context of window management on an OS. If I were working on a Photoshop image, I would want my position to be guaranteed integer values as well.

Even RTS or rail shooters?

Have you ever tried to play Starcraft with a trackpad? Try playing it online and see how long it takes before you get frustrated.

Speaking of Starcraft, I find it to be false assumption that input bandwidth of current input schemes is insufficient (which the voice-over of the video claims). Professional Starcraft players are able to perform 300+ actions per minute with a mouse and keyboard. For the average user, I think this would be plenty.

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