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Richard Garriot Argues Against Stagnant MMOG Design 175

The creator of Ultima Online and Tabula Rasa and well-known designer Richard Garriot spoke at the Develop Conference in Brighton, England on the subjects of stagnating MMOG design and the NCSoft deal with Sony. His commentary on Massive game design is fairly direct: "If you look at the vast majority of MMOs that has come out since Ultima Online and Everquest, you can look at the features and they are almost exactly the same. Even though the graphics have got better and the interface is much slicker, fundamentally the gameplay is unchanged. Worse yet, there are many things that have become standard that I look at and even though they are powerful enough to encourage the behavior of people obsessed with playing these games, I don't think they are the right way of building the future."
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Submission + - Flex 3 Out (adobe.com)

discoguy77 writes: From the article: Adobe Systems Incorporated ... today released the beta version of Adobe® Integrated Runtime (AIR), formerly code named Apollo. Adobe AIR(TM) is a cross-operating system application runtime that allows developers to use HTML/CSS, Ajax, Adobe Flash® and Adobe Flex(TM) to extend rich Internet applications (RIAs) to the desktop. New features in the Adobe AIR beta include an embedded local database, PDF support, enhanced capabilities for JavaScript developers, and deeper integration with Adobe Flex.

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