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Comment Re:So Intel pulled out (Score 2) 724

You are deliberately misrepresenting the article.

http://www.gamasutra.com/view/...

"Gamer" is in quotes because she's not talking about "people who play games" but adolescent boys or emotionally stunted man-children that have typically been the prime target audience for video games since marketers in the early 1990s arbitrarily decided video games were "for boys." The "gamers" she is referring to are the same people who shout racist and misogynistic garbage over voice chat on Xbox Live, and are the very reason many Slashdot posters either only play single player games or disable voice chat the second they enter an online game. This is pretty clearly spelled out in her article, and is obvious to anyone with half a brain.

Her article is about how gaming has finally grown and evolved to the point where the audience is large enough and diverse enough that game companies no longer have to make games specifically designed to appeal to this small niche group of men physically or mentally aged between 10 and 18. Games no longer have to be about the adolescent male fantasy of murdering all of their foes and rescuing the large breasted, scantily clad woman. We can still have those games, just like we still have those books, those comics, those movies, etc. But those experiences no longer have to be the primary focus of the industry. There are other gamers aching to be catered to that don't fit into that classical "gamer" demographic box the marketers constructed 20 years ago.

Comment Re:Inflammatory description of article. (Score 1) 724

You didn't read the article, or are purposefully misrepresenting its contents. She put "gamer" in quotes in her headline and "gamer culture" in quotes in the second sentence of her article because she was specifically calling out the negative stereotype of "gamers" that people external to the industry often have. Of 12-18 year-olds on Xbox Live calling people "faggot" and "nigger" and sexually harassing name or voice that's vaguely feminine that crosses their path within the game. The article was about how the audience had already become so diverse that continuing to pander to the adolescent male power fantasy that most popular games are built around was probably no longer necessary to sell products.

You're the one choosing to lump yourself in with those degenerates by claiming you think she was talking about you. I consider myself a gamer because I play games. Not because of some trumped up cultural identity that I feel the need to latch myself onto like a high school kid trying to choose between hanging out with the goths or the skaters or the jocks.

Comment Re:I'm happy about it (Score 1) 155

SC2 is only about timed pushes and static strategies at the lower to middle levels. At higher levels, there is a lot of thinking on your feet and directly reacting to what information you can obtain from your opponent, and actively denying them information about your strategy or even purposefully feeding them disinformation (although that gamble is usually considered dangerous/expensive).

You can get to Diamond with a static timed strategy, but (unless there's a specific cheese or imbalance in your favor during that patch) you will never get any higher than that until you branch out into more complex strategies and learn to actively read and respond to your opponent.

Comment Re:Is minecraft really 'creative'? (Score 1) 174

You create your own homes and monuments. It's almost literally digital Lego. Most kids seem to disable or ignore most of the "gameplay" stuff like the monsters and fighting and just build stuff. A lot of the blocks have interesting interactive elements as well, with buttons, triggers, and the functional equivalent of conditional statements. You can literally build a digital computer (but it will be quite large).

Comment Re:Copyright seems weird (Score 2) 72

He is the person who bought the copyright from the company that got it from Softdisk. He still has the right to produce non-GPL works from the source and the right to sell copies of the game that include the game assets, much the way Zenimax still has the right to do the same for Doom, Quake, Quake 2, etc.

Submission + - Commander Keen: Keen Dreams Source Released

ildon writes: Recently, the rights holder of former game publisher Softdisk's game library put the rights to some of their old titles up for sale, including Commander Keen: Keen Dreams, one of the few games in the series not to be published by Apogee. A group of fans created an Indiegogo campaign to purchase those rights. We are just now seeing the fruits of that effort with the full source code of the game being published to GitHub. About a year ago, Tom Hall found the sources to episodes 4-6, but it's not clear what, if any, progress has been made on getting Bethesda to allow that code to be released.

Comment Re:Doom by boredom (Score 1) 170

The highest levels of PvE and PvP content in WoW are more difficult than they've ever been. Heroic Paragons and Heroic Blackfuse are some of the most difficult raid encounters ever released (excepting M'uru or pre-nerf C'thun, the latter of which was mathematically proven to be impossible to kill). Accessible on the low end != easy on the top end. The difficulty is there for those who seek it.

Comment Re: It ain't no Team Fortress Classic (Score 1) 170

QWTF was the originator of Birthday Mode. From the TF 2.8 QWSERVER.TXT file:

"localinfo birthday on"
"localinfo bd on" // Abbreviation
                Turn ON Birthday Mode.
                This was a hidden mode of TF coded in for TF's first birthday.
                It changes a lot of the death messages, sounds, models, etc.

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