They probably received. Just didn't accept. But the chances they didn't get offers is pretty big as well and for a number of reasons. The tech is relatively "new". The concept/design is just a rehash of VR from the 90's but with modern electronic components, but because it's been so far nonexistent in the consumer market it can be considered a novelty. And because of that nobody really knows how well it will do in the market. Here is a small list of uncertainties. There are
much more than that but that is what I can take of the top of my head:
-While OR seems to be popular in the internet gaming microcosm, how is the average gamer is going to react to it? Is VR the next "motion controller"? Genuinely useful and interesting, sometimes over-hyped by the media but in the eventually becoming "boring" due to bad/repetitive execution or lack of innovative content?
-Is the business model sustainable? $300(or less) for a very niche device in a company that seems to be under a bubble effect doesn't look very good in the long term. The OR is too expensive for the average Joe but to cheap to print money on the niche market.
-OculusVR has no IP at all(other than a proprietary API and the brand). I could create a competing product prototype today using just scraps. If I can, sony/nintendo/etc can easily do and for much cheaper so there is no reason to pay millions for something you could build it yourself for a few hundred thousands. And if they do, OculusVR is dead as a company. Personally I actually want a competitor to appear soon(I support them but I'm not by any means a fan), I just hope is not an electronics Juggernaut that will destroy the "indie" competition.(although after this E3, I bet my ass sony will be showing off a VR solution(not the HMZ personal display) for the PS4 and maybe even Vita by the next E3.)
-It's a gaming device. An accessory. The gaming industry is worth tens of billions, but almost all this money is on the software side of the industry. Because I see those major consoles sometimes struggling to break even, I think it's safe to say that the OR challenge has just begun and they might actually have some really dark times in the future.
-Is immersion really the holy grail of gaming? Most of the best selling games are not even first person games. Not sure if I should have made a bullet point about it, but it reinforces the idea of niche content.
I applaud the initiative (I even bought a dev kit that hasn't arrived yet) but it's a high risk low return business.