Comment Re:Bad design (Score 1) 77
So you're telling me that almost every single user would reach several points in your puzzles where, for a whole 30 seconds they have no bloody clue what to do, and essentially have to surrender and use that button? And you think they should enjoy the frustration instead?
IMHO, if the game has a timer and you lose when it runs out then 30 seconds is long time to be stuck. But if it is a game with specific puzzles where when you have solved it once you know the solution and no timer, then spending 30 seconds thinking should be minimum for solving a level.