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Comment G+ (Score 1) 7

A timely reminded to sort my G+, I believe I've now added you.

Comment Re:Yeah... (Score 1) 283

Not this season no, 2.2k back in S7 and S8. (Which admittedly is rather poor, but im a PVE hero)

Like I said, different strokes for different folks, or classes, I doubt I even have 15 abilities of note, even with specific targetted clense macros and stuff :/

Comment Re:Yeah... (Score 1) 283

I play WoW, and reasonably well :(

My point was my mouse has 5 buttons and a wheel, with Ctrl, Alt and shift modifiers thats enough for me, I honestly dont think I have enough abilities to justify a squillion button mouse (L2P a non Paladin I guess), I guess my frugal mind looks at a 15 button mouse and thinks "Well I can do that with Modifiers and spend the ££s on food instead" rather than "Yay now I can avoid pressing modifiers OR bind 45 different things to my mouse hand!"

Different strokes for different folks I guess, much like the afforementioned magical AV cables.

Comment Yeah... (Score 1) 283

Gaming mice, bought and classed as the greatest thing ever by those same people that use gold plated martian ray proof AV cables!

The extra buttons ones I guess serve a purpose if you are incapable of using modifiers or are some kind of Octopi

The Almighty Buck

EA Flip-Flops On Battlefield: Heroes Pricing, Fans Angry 221

An anonymous reader writes "Ben Kuchera from Ars Technica is reporting that EA/DICE has substantially changed the game model of Battlefield: Heroes, increasing the cost of weapons in Valor Points (the in-game currency that you earn by playing) to levels that even hardcore players cannot afford, and making them available in BattleFunds (the in-game currency that you buy with real money). Other consumables in the game, such as bandages to heal the players, suffered the same fate, turning the game into a subscription or pay-to-play model if players want to remain competitive. This goes against the creators' earlier stated objectives of not providing combat advantage to paying customers. Ben Cousins, from EA/DICE, argued, 'We also frankly wanted to make buying Battlefunds more appealing. We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy. Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.' The official forums discussion thread is full of angry responses from upset users, who feel this change is a betrayal of the original stated objectives of the game."
Emulation (Games)

Nintendo Upset Over Nokia Game Emulation Video 189

An anonymous reader writes "Nintendo is investigating potential copyright infringement by Nokia during some video demos of their N900 phone, which can be seen emulating Nintendo games. Nintendo spokesman Robert Saunders says: 'We take rigorous steps to protect our IP and our legal team will examine this to determine if any infringement has taken place.' In the video, Nokia says, 'Most publishers allow individual title usage, provided that the user is in possession of the original title.'"
Games

Should Computer Games Adapt To the Way You Play? 404

jtogel writes "Many games use 'rubberbanding' to adapt to your skill level, making the game harder if you're a better player and easier if you're not. Just think of Mario Kart and the obvious ways it punishes you for driving too well by giving the people who are hopelessly behind you super-weapons to smack you with. It's also very common to just increase the skill of the NPCs as you get better — see Oblivion. In my research group, we are working on slightly more sophisticated ways to adapt the game to you, including generating new level elements (PDF) based on your playing style (PDF). Now, the question becomes: is this a good thing at all? Some people would claim that adapting the game to you just rewards mediocrity (i.e. you don't get rewarded for playing well). Others would say that it restricts the freedom of expression for the game designer. But still, game players have very different skill levels and skill sets when they come to a game, and we would like to cater to them all. And if you don't see playing skill as one-dimensional, maybe it's possible to do meaningful adaptation. What sort of game adaptation would you like to see?"

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