Comment Re:Being the story vs being told a story... (Score 1) 235
This argument seems analogous to "graphics in games are not photorealistic therefore I am not immersed as much as I wish therefore it's not worth my time to enjoy the game."
I would love to hear your reason as to why you hate having choices yanked out of you in a limited game. I mean, do you honestly expect an "interactive fiction" where you can make any decision that you possibly could want? Golly what if someone is a pacifist and doesn't want to go blow up virtual aliens? What if someone wants to be a psycho and kill all major characters? Do you expect the game makers to have thought of every stupid thing a person could want to do and develop an individual story with voice overs and endings to all?
Limited time. Limited money. Limited technology. There is no way to feasibly construct some game that is both a sandbox (allowing you to do whatever you feel like) and story driven (to actually be told a unique story) at the same time given our current abilities in game making. Either you have your expectations so high it's not even funny, or you are going to cite some shitty 8-bit game of "amazingness" that is 100 times better than anything today because it "let you do anything you wanted."
I would love to hear your reason as to why you hate having choices yanked out of you in a limited game. I mean, do you honestly expect an "interactive fiction" where you can make any decision that you possibly could want? Golly what if someone is a pacifist and doesn't want to go blow up virtual aliens? What if someone wants to be a psycho and kill all major characters? Do you expect the game makers to have thought of every stupid thing a person could want to do and develop an individual story with voice overs and endings to all?
Limited time. Limited money. Limited technology. There is no way to feasibly construct some game that is both a sandbox (allowing you to do whatever you feel like) and story driven (to actually be told a unique story) at the same time given our current abilities in game making. Either you have your expectations so high it's not even funny, or you are going to cite some shitty 8-bit game of "amazingness" that is 100 times better than anything today because it "let you do anything you wanted."