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Submission + - Slashdot Beta SUCKS (slashdot.org)

DroolTwist writes: My scoop? Slashdot beta sucks. I'm definitely joining slashcott. Thanks for the years of entertaining and knowledgeable discussion, slashdotters. While I mainly lurked, I learned so much from discussions.

Submission + - slashdot drives away people with beta 2

An anonymous reader writes: For many months now, people have been quietly redirected to slashdot's beta site (beta.slashdot.org). Any negative feedback of the beta is ignored and/or disavowed. The majority of viewers do not like the beta — resulting in major loss of viewership.

Will slashdot alienate existing users of the site and keep pushing the beta OR will it keep the users and boot the beta?

Submission + - beta is shit 2

An anonymous reader writes: beta is shit

Submission + - Slashdot after beta - Paywall? 2

An anonymous reader writes: Is the beta hinting at other changes in the near future?

Submission + - Slashdot is dead 3

An anonymous reader writes: I saw it with my own eyes

Submission + - How to fix Slashdot Beta? 17

Forbo writes: Since the migration to Slashdot Beta was announced, it seems all meaningful discussion has been completely disrupted with calls to boycott and protest. Rather than pull an Occupy, what can be done to focus and organize the action? What is the end goal: To revert entirely to the previous site, or to address the problems with the new site?

Submission + - Falcon 9 Launch appears to have Engine Explosion (arstechnica.com)

drichan writes: Those of us who watched the live feed of last night's Falcon 9 launch could be forgiven for assuming that everything went according to plan. All the reports that came through over the audio were heavy on the word "nominal," and the craft successfully entered an orbit that has it on schedule to dock with the International Space Station on Wednesday. But over night, SpaceX released a slow-motion video of what they're calling an "anomaly."
Games

How To Judge Legal Risk When Making a Game Clone? 270

An anonymous reader writes "I'm an indie game developer making a clone of a rather obscure old game. Gameplay in my clone is very similar to the old game, and my clone even has a very similar name because I want to attract fans of the original. The original game has no trademark or software patent associated with it, and my clone isn't infringing on the original's copyright in any way (all the programming and artwork is original), but nevertheless I'm still worried about the possibility of running afoul of a look and feel lawsuit or something similar. How do I make sure I'm legally in the clear without hiring an expensive lawyer that my indie developer budget can't afford?"

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