Comment Re:Crunch for 1 Year?!? (Score 1) 112
PM is at least part of the problem.
I'm just finishing study of both the Project Management and Technical Management disciplines. From OP/TFA it's clear both baselines, Program Execution and Technical Requirements were significantly underestimated.
This inevitably leads to schedule slip, if not outright project failure. Labor hours are increased while labor costs stay flat or are decreased. "Crunch" yields both because the labor is salaried, and total cost of labor within the project decreases inversely with hours. Project failure being a death blow to a company that has already marketed the product, schedule slip and crunch are the only way out.
Game Release Slip also has the company-saving grace of a consumer that has been pre-conditioned to it.
Overall, it's a clear indication of leadership failure in the C-suite. All too common in the Gaming Industry.