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Comment Forced Regeneration? (Score 1) 116

I thought his first regeneration was forced upon him by the Time Lords. Something along the lines that he was long overdue.

I found it intriguing that the story got tagged with both timeywimey and dontblink. That was my favourite episode out of the new seasons.

Any way, about changing leaders in a project, it's not like they would just pick a random hacker off the street. Presumably, someone working on the project, who already knew the project well enough to lead it, would step up. This is one of the strengths of community development. People can stay in a project long enough to 'scratch their itch', and then exit gracefully without felling like the project is going to fall over and sink into the swamp.

Comment No harm to TBS games (Score 3, Insightful) 131

I don't see a very practical use for all this motion control in turn-based strategy games - you know, the sort of games that work the mind, but not the reflexes. They will entice kids to "think with their hands" in addition to their heads.

There. I fixed it for you.

But seriously, while I am disappointed the direction arcades, in general, have gone (all fps/racing/fighting; hardly any variation on themes), I don't think adding motion means that the games are going to be any more mindless. If you go from "A = Punch; B = Kick; C = Dodge" to "Thrust High = Punch; Thrust Low = Kick; Point up = Dodge", the game is just about as mindless, but it is at least more active.

Motion sensing opens up a whole new range of game possibilities. How much they suck is up to the people who make the games and the people who buy them.

I was playing a puzzle game on the Wii called Boom Blox. It's an idea similar to Jenga. You could have some something basic without motion sensing. But instead, you can have something with a rather impressive physics engine, such that understanding a thing or two about weight distribution and leverage can give you an edge. Here is a simple game where understanding and thought can give you a competitive edge.

As far as turn-based games go, I enjoy them a lot. There is nothing in a motion sensing controller that would prevent someone from making a turn-based game, and there are turn-based games for the current motion-sensing platforms.

As far as your subject, 'No use for TSB games'. There is still more possibilities with motion-sensing controls when it comes to giving your turns input. How much they make use of it depends on the developer and the game they are developing.

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