Yup, similarly to the DS homebrew scene. IIRC the libdns homebrew library had parts which were ripped of the original nintendo SDK... of course people just turned a blind eye on that
It's a subject of some debate. The Xbox homebrew scene, as I understand it, used files directly copied from a leaked Xbox SDK. libnds uses some code that is more or less directly translated from disassembled DS SDK code (though you can get most of the same code from dumped games anyway); some feel that this is morally / legally equivalent to just copying the files.
I fail to see your logic, there is no independent group in charge of banning people from the PSN. If Sony decides to ban you, there is absolutely nothing you can do about it, regardless of the reason they ban you.
Sure -- if Sony decides to ban you, you've already messed up. Sony can't "decide to ban you" if they can't tell you've done anything naughty, so it's better to avoid permanent changes to the console that can be detected by their software.
I think most of you are missing the fact that this is running on a debug unit
What makes you say that?
Care to explain what PCB traces are shared between D+/D- on the USB and the RAM? And what this has to do with your TomTom?
You're also confusing the service mode jig used in Sony repair centers on retail consoles with debug consoles used for development. The two are unrelated.
It's also worth pointing out that Rigol apparently makes some of Agilent's low-end scopes for them, so the fact that they aren't a household name doesn't mean all that much.
The Rigol scope has a lot of nice features that you wouldn't expect to find on a cheap scope -- it can take screenshots and store them to a USB thumb drive or print them to a USB printer, you can connect it to your computer to control it or acquire data via USB or RS-232, etc. It actually oversamples at 1 Gigasample/second -- there have been a number of EEVblog shows about it, talking about its performance, the parts that go into it (and the corners they did cut to get the price down!), etc. Google "eevblog rigol" to find the rest of them.
As for adding new functionality, Nintendo has been adding new functionality to the Wii from time to time as well (dare I say more than Sony has done with PS3). This update is the first anti-piracy-only Wii update that doesn't add new functionality (or fix other problems).
They really haven't. Let's consider the timeline of updates to the Wii software since the first exploit was demonstrated. Note that there's no technical need to update the System Menu, any version of IOS (the invisible "firmware" that implements all of the interesting security features of the system), or any channel at the same time. IOS fixes can never add functionality by themselves, they can only work around some bugs in disc-based games. Any update that claims "behind the scenes updates" or "system improvements" refers to IOS updates, most of which are to patch exploits and very few of which actually impact performance, despite their claims.
The only update Nintendo has done in the past 2 and a half years that has actually benefitted users was v4.0, which added the SD support (as crude as it was). All the others have just been ways to fix various exploits. They fail at using the carrot; their stick is the fact that the Shopping channel will break unless you update, and many games will force you to update before you can play them.
There is carrier-specific baseband that runs on each device, so it could have something to do with that.
Untrue. Each firmware for each iPhone comes with a version of the baseband firmware that will work anywhere in the world; the only carrier-specific settings are SIM locking info (ugh), voicemail/MMS servers, etc.
Gee, thanks for "allowing" this, you're all too kind. [...] But I'm sure it will be a great innovation and a lot of fuss about it when the iPhone 4G or whatever invents video calls later on.
You do realize that the company that is "allowing this" is Skype, not Apple, right? There was an Apple-imposed restriction on apps using VOIP over 3G, but that was lifted back in January -- hell, that's even in the summary of this article! Other apps that were released or updated since then have supported it.
The news here is that Skype finally updated their own app, and Skype may start charging for their service when used over 3G -- money that would go to them, not to Apple, AT&T or anyone else. That's the only "innovation" we're talking about here.
You can develop however you like on OS X, which would be the analogous case to developing on Windows.
Find me a 10" MacBook on Apple's web site. The closest thing is iPad.
Why do you need a "MacBook mini"?
For the same reason that anyone else needs a 10" laptop: limited physical space. I seem to remember that either AT&T or a netbook maker ran a TV ad about a netbook (in flight mode) fitting into a coach airplane seat, while the seat in front got in the way of a larger laptop's screen.
And consider the "Homepage" at the top of your post. I use my Dell Mini 10 to develop homebrew games for at least one game console.
Sure; I wasn't disagreeing with you, I just didn't understand what you were saying and was asking for clarification.
When the parent poster said "You can develop however you like on OS X", I think they meant "You can write whatever programs you want on OS X" or perhaps "You can use whatever software tools you want to write programs that run on OS X". I don't think anyone ever said "Everyone who wants to develop for OS X will find hardware that fits their needs".
That being said
You can develop however you like on OS X, which would be the analogous case to developing on Windows.
Find me a 10" MacBook on Apple's web site. The closest thing is iPad.
Why do you need a "MacBook mini"?
Thus spake the master programmer: "Time for you to leave." -- Geoffrey James, "The Tao of Programming"