Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×
Hardware

Submission + - The Openvizsla USB sniffer board (kickstarter.com) 1

godofpumpkins writes: bushing and pytey of the iPhone DevTeam have started a kickstarter project to fund the build of a open-source/open-hardware high-speed USB protocol analyzer. The board features a high-speed USB 2.0 sniffer that will help with the reverse engineering of proprietary USB hardware.
Apple

Old Apple 1 Up For Auction, Expected To Go For $160,000+ 156

vanstinator was one of several readers to point out that Christie's is holding an auction for one of the original Apple 1 machines, complete with a manual, the original shipping box, and the letter from Steve Jobs to the owner. The invoice says the computer was purchased on December 7th, 1976, with an Apple cassette interface card, for a total price of $741.66. The auction house expects it to sell for over $160,000.

Comment Re:Well, is this a good thing? (Score 2, Interesting) 169

Yup, similarly to the DS homebrew scene. IIRC the libdns homebrew library had parts which were ripped of the original nintendo SDK... of course people just turned a blind eye on that

It's a subject of some debate. The Xbox homebrew scene, as I understand it, used files directly copied from a leaked Xbox SDK. libnds uses some code that is more or less directly translated from disassembled DS SDK code (though you can get most of the same code from dumped games anyway); some feel that this is morally / legally equivalent to just copying the files.

Comment Re:Well, is this a good thing? (Score 1) 169

I fail to see your logic, there is no independent group in charge of banning people from the PSN. If Sony decides to ban you, there is absolutely nothing you can do about it, regardless of the reason they ban you.

Sure -- if Sony decides to ban you, you've already messed up. Sony can't "decide to ban you" if they can't tell you've done anything naughty, so it's better to avoid permanent changes to the console that can be detected by their software.

Comment Re:Tag parent fail (Score 2, Interesting) 337

Care to explain what PCB traces are shared between D+/D- on the USB and the RAM? And what this has to do with your TomTom?

You're also confusing the service mode jig used in Sony repair centers on retail consoles with debug consoles used for development. The two are unrelated.

Comment Re:Tek 1012B (Score 2, Informative) 337

It's also worth pointing out that Rigol apparently makes some of Agilent's low-end scopes for them, so the fact that they aren't a household name doesn't mean all that much.

The Rigol scope has a lot of nice features that you wouldn't expect to find on a cheap scope -- it can take screenshots and store them to a USB thumb drive or print them to a USB printer, you can connect it to your computer to control it or acquire data via USB or RS-232, etc. It actually oversamples at 1 Gigasample/second -- there have been a number of EEVblog shows about it, talking about its performance, the parts that go into it (and the corners they did cut to get the price down!), etc. Google "eevblog rigol" to find the rest of them.

Privacy

Submission + - Chatroulette to log IP addresses, take screenshots (itnews.com.au)

littlekorea writes: Chatroulette, the strangely addictive online game in which users are connected via webcam and microphone to random strangers at the click of a button, has had enough of users exposing themselves to the unsuspecting public, among other disgraces. The founder of Chatroulette has announced the company has hired developers to collect IP addresses and take screenshots of those users breaking the rules.

Comment Re:easy solution (Score 3, Insightful) 258

As for adding new functionality, Nintendo has been adding new functionality to the Wii from time to time as well (dare I say more than Sony has done with PS3). This update is the first anti-piracy-only Wii update that doesn't add new functionality (or fix other problems).

They really haven't. Let's consider the timeline of updates to the Wii software since the first exploit was demonstrated. Note that there's no technical need to update the System Menu, any version of IOS (the invisible "firmware" that implements all of the interesting security features of the system), or any channel at the same time. IOS fixes can never add functionality by themselves, they can only work around some bugs in disc-based games. Any update that claims "behind the scenes updates" or "system improvements" refers to IOS updates, most of which are to patch exploits and very few of which actually impact performance, despite their claims.

  • v3.3 June 17, 2008 -- No features, added code to the System Menu to block the Twilight Hack.
  • v3.4 November 17, 2008 -- Fixed anti-Twilight Hack code. Updated Parental Controls, and added USB keyboard to the Mii Channel (?). Strange attempt to block the default slot number used by a code example I released.
  • v4.0 March 25, 2009 -- Considerable update to the System Menu to add support for running channels that are stored on SD card.
  • v4.1 July 2009 -- Fixes an obscure System Menu bug. Added code to better block copy-protected saves.
  • v4.2 September 28, 2009 -- First attempt at blocking Bannerbomb.Also added code to delete the Homebrew Channel and DVDX. Added code to check to see if a console had its region altered, in some cases forcing a brick (!). Improved region-checking code for games. Forced a bootloader update (boot2v4) that didn't actually fix any bugs or exploits -- it just overwrote your bootloader "just in case" you had modified it, and caused a fair bit of collateral damage which Nintendo tried to blame on "hacking", even on virgin consoles. (There's a reason they tell you not to reflash your BIOS if you don't really need to...)
  • v4.2 June 21, 2010 -- Second attempt at blocking Bannerbomb. Deletes (again!) the Homebrew Channel and BootMii(/IOS), and patches IOS exploits used to install them.

The only update Nintendo has done in the past 2 and a half years that has actually benefitted users was v4.0, which added the SD support (as crude as it was). All the others have just been ways to fix various exploits. They fail at using the carrot; their stick is the fact that the Shopping channel will break unless you update, and many games will force you to update before you can play them.

Comment Re:Who cares about 3G usage? (Score 1) 248

There is carrier-specific baseband that runs on each device, so it could have something to do with that.

Untrue. Each firmware for each iPhone comes with a version of the baseband firmware that will work anywhere in the world; the only carrier-specific settings are SIM locking info (ugh), voicemail/MMS servers, etc.

Comment Re:That's nice (Score 2, Insightful) 109

Gee, thanks for "allowing" this, you're all too kind. [...] But I'm sure it will be a great innovation and a lot of fuss about it when the iPhone 4G or whatever invents video calls later on.

You do realize that the company that is "allowing this" is Skype, not Apple, right? There was an Apple-imposed restriction on apps using VOIP over 3G, but that was lifted back in January -- hell, that's even in the summary of this article! Other apps that were released or updated since then have supported it.

The news here is that Skype finally updated their own app, and Skype may start charging for their service when used over 3G -- money that would go to them, not to Apple, AT&T or anyone else. That's the only "innovation" we're talking about here.

Comment Re:No MacBook mini (Score 1) 610

You can develop however you like on OS X, which would be the analogous case to developing on Windows.

Find me a 10" MacBook on Apple's web site. The closest thing is iPad.

Why do you need a "MacBook mini"?

For the same reason that anyone else needs a 10" laptop: limited physical space. I seem to remember that either AT&T or a netbook maker ran a TV ad about a netbook (in flight mode) fitting into a coach airplane seat, while the seat in front got in the way of a larger laptop's screen.

And consider the "Homepage" at the top of your post. I use my Dell Mini 10 to develop homebrew games for at least one game console.

Sure; I wasn't disagreeing with you, I just didn't understand what you were saying and was asking for clarification.

When the parent poster said "You can develop however you like on OS X", I think they meant "You can write whatever programs you want on OS X" or perhaps "You can use whatever software tools you want to write programs that run on OS X". I don't think anyone ever said "Everyone who wants to develop for OS X will find hardware that fits their needs".

That being said ... coming back around (tangentially) to the world of gaming, I believe the Mac builds of ScummVM are actually built on Linux boxes using a cross-compiling toolchain (based on odcctools). That's more effort than I'd care to go to, but if you were dead-set on developing apps for the Mac using your Dell Mini 10, you could go that route.

Slashdot Top Deals

Thus spake the master programmer: "Time for you to leave." -- Geoffrey James, "The Tao of Programming"

Working...