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Comment Re:8bit colour? (Score 2, Interesting) 253

Switch into GRAPHICS 9 mode (16 shaded bitmap mode). Use a Display List Interrupt (DLI) to change the colors down the screen. You can arrange it to get a nice grid of 16 hues of 16 shades == 256 colors!

The paletted colors were actually only out of 128 colors. (16 hues of 8 shades)

More useful, though, are some of the software-driven tricks for drawing more colors on the screen. One simple one interlaces between 16-hue and 16-shade pixel modes, combining to give you any of 256 colors (albeit a little washed out), anywhere on the screen. In glorious 80x192 pixel resolution. (Not a typo)

Or cycle between 3 16-shade modes, one Red, one Green, one Blue, and you get 4096 colors, anywhere on the screen. (Or do it at higher horizontal resolution and get 64 colors or 8 colors.) There are GIF and JPEG viewers for Ataris that have been around for _years_ that use these modes.

Even fancier tricks give you 30 shades of grey at 160x192, some obscene number of colors at 160x192, etc.

In fact today (before this post appeared on Slashdot), someone contacted me about the character-set (you know, "font"? :^) ) driven multicolor text mode I came up with a decade ago that let me do cell/tile-based graphics and get 13 colors on the screen. (Simply toggle the font at each Vertical Blank Interrupt -- no need for Display List Interrupt tricks.) I wrote a puzzle game with it.

Anyway, he pointed out that those huge-pixel (80px across) modes can be "applied" to any graphics mode (try GRAPHICS 2:POKE 623,64:?#6;"abcd"), and therefore a similar frame-flickering trick could be made to get lots of large, multi-colored tile graphics on the screen.

Lots of stuff you can get ANTIC and GTIA to do; a few of which are 'artifacts' or 'bugs', but all consistent across the platform. :)

(Heh - I wonder if a single person will care about that braindump I just presented.)

Portables

Submission + - Atari 1200XL vs Dell Inspiron: My 1st vs my latest

Bill Kendrick writes: "My first computer was the short-lived 1200XL model of the Atari 8-bit computer line. I finally got ahold of one again, after having to settle with a lesser Atari system. My immediate reaction was: "damn, it's as big as my Dell Inspiron laptop!", and I couldn't resist doing one of those side-by-side comparisons, complete with photos of one system sitting atop the other. (I also put the 1983 storage and speeds in 2009 terms, for the benefit of the youngin's out there.)

While, in many ways, the Atari pales in comparison to the latest technology they cram into laptops, I do get to benefit from SD storage media. It also still boots way faster than Ubuntu on the Dell, has a far more ergonomic keyboard, and is much more toddler-proof."
Linux Business

Submission + - World of Goo ported to Linux (2dboy.com)

christian.einfeldt writes: "Lovers of both games and Free Open Source Software will be pleased to see that the popular World of Goo has been released for Linux. Designed by a small team of two ex-Electronic Arts developers, Kyle Gabler and Ron Carmel, who used their entire combined savings of $10,000.00 USD to create the gooey game aimed at guiding goo balls to salvation. The developers built their goey world with open-source technologies such as Simple DirectMedia Layer, Open Dynamics Engine for physics simulation, and TinyXML for configuration and animation files. Subversion and Mantis Bug Tracker were used for work coordination. Blogger Ken Starks points out that the release of this popular game for Linux could be a big step toward ending the chicken-and-egg problem of a dearth of good games that run natively under Linux."

Comment Damnit! I just got one, too (Score 1) 154

I just bought one of these from B&C ComputerVision. It was also new-in-box, and is a very cool little device. My 2yo son likes having me draw things (usually octopuses) on our big TV. No Wacom drivers or X11 config to mess with. Don't even need to wait for it to boot up. Just click the power switch and you're drawing about 2 seconds later. :) (My brother had a Koala Pad for his C=64, and I was jealous... it wasn't compatible with my Atari. I'd have had to convince my parents to buy me the Atari flavor.)

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