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Comment Of course video games ruin people... (Score 1) 587

...and thus destroy society. The end of the world is coming, thanks to violence in video games, just as it came thanks to rap, heavy metal, rock & roll, various forms of art, movies, tv, radio, and virtually any technological innovation over the past 100 years. I bet that when people first figured out how to make bronze they were like "the world is ending, things made of bronze will completely replace everything made of copper, the copper industry will go out of business, people will lose their jobs and starve, and society will be destroyed." (Or something like that, you get the point.)

You know, I don't have any problem with saying that violent video games desensitize people (not just kids) to violence and that may have (some) social impact. In the same way that Jackie Chan movies glorify martial arts and Rage Against the Machine songs can incite anger and discontent. What I (primarily) object to is a complete lack of understanding of the scale and context of the impact. If there was reasoned discourse in this country, I would expect that people would say "well, how Much impact does a particular type of simulation have?" and the result of such discussions would result in some manner of reasoned rating system which, oh wait, we have (the VALUE of said rating system notwithstanding, especially in places like Australia). But despite the at least reasonable attempt at a rating system, which makes sense, we do NOT have reasoned discourse in this country, and the result of this (and every single study, "study", and outright rant before and after it) is OH MY GOD SAVE THE CHILDRENS.

As a result, the world we live in, at least in the mainstream media, promotes that if your child plays video games, he/she/other will become a serial killer. Period, end of sentence. And we don't want that. What we want is for our children to grow up into responsible, socially conscious adults, who would never hurt anyone else, and would, for example, donate millions of dollars for buying toys for sick children on a yearly basis (http://www.childsplaycharity.org/) or disgrace and disbar bombastic lawyers who make fantastic claims without evidence and violate court orders and judicial procedures to back up the false claims (http://kotaku.com/5054772/jack-thompson-disbarred). That sounds like a reasonable thing to want from our current (and future) generations.

Now, again, I don't disagree that someone who had played through the latest Doom/Quake/Unreal/Modern Warfare clone is going to have some differences in they way they perceive violence vs someone who never consumed ANY VIOLENT MEDIA EVER (also known as an embryo), and I also admit that this particular article does not seem to want to raise the panic flag so much as say "there is some impact, how much we can't exactly calculate, but we should account for it in some way". And I think most people on this site will agree with that statement-the problem is agreeing with what should be done. (My impression is that) most people who have been exposed to significant amounts of video games believe that control should be imposed on the parental level. Whether that's right or wrong, I don't know, but what I do know is this-if we were to have reasoned discourse on this, things would be better. Unfortunately, that's really unrealistic these days.

Comment Well, it isn't really sampling (Score 1) 449

I think a key difference here is in music sampling, you generally take a beat or a riff or something and then do something with it to make it your own. Your average sampled song these days is not just clips of different songs strung together, it tends to be different components of different songs combined together in some (relatively) new way. Whereas it isn't like you can sample the "beat" of a book, fiction or non-fiction. What she did is like splicing 3 songs together without modifying them at all; that, I'm sure, wouldn't be considering sampling, more ripping off. So at first blush no, not really cool.

With that said, all literature borrows, more or less, from things that came before - various insights, ideas, subplots, writing styles, etc. The fact that this girl recombined existing pieces of literature to create something more or less new is, abstractly at least, close to how any book is written. The difference is that she was just more blatant about it. I don't think we can deny the fact that recombination of existing work (direct or indirect) is a common (if not dominant) method for creating new art-of any medium-these days, and as long as she only claims credit for the recombination, not the source material, then I can't really fault her or the method. You can knock her for not being creative and original, but that's like complaining a clip show (see:VH1) isn't creative or original. It's not, but it's entertaining, it can be commercially viable, and the combination does tend to bring to light ideas that might not have been obvious prior to composing the elements.

Regardless, the key point is if she (or anyone like her) claims credit for the original elements. If so, that's not cool. If not, then it's nothing new and I don't particularly care.

Submission + - Some iTablet details leaked (cnn.com)

novakom writes: cnn.com is reporting that "Details of Apple's (AAPL) eleventh-hour "secret" negotiations with publishers, which Bookseller.com and 9to5 Mac reported on Wednesday morning, turned up Wednesday evening in the Wall Street Journal's electronic edition, presumably for publication in Thursday's paper." Apparently the WSJ article is subscription required, but some highlights include confirmation of a "virtual keyboard", face recognition technology (so that the tablet knows who is using it automatically-also, this might not be ready for launch), and forays into newspapers, games, and tv. IMO nothing game-changing was reported, though the face recognition is pretty sexy.

Comment Am I the only one that saves their games? (Score 2, Interesting) 142

Now look, I understand that Square Enix republishing games for new platforms is both financially savvy and also a boon for those of us that may have lost our old games, but really? FF1 has been published for no less than 3 platforms already (NES, GBA, PS-nevermind emulators), and I still have copies 2 of them (NES and GBA, though to be fair the GBA version was to get the first official US version of FF2).

I have nothing against exploiting existing intellectual property if it'll make you money, especially when it'll make people happy, but you'd think-at least on a place like slashdot-that there would be a significant percentage of people that boxes up their old games the same way "normal" people box up old pictures and such (like me). If you do that, and you have the urge, then you don't have to pay for the new version. Of course, then you have cases like Chrono Trigger for the DS which has a new ending; of course you have to give in then. (That said, I still have my original SNES CT cartridge in my closet.)

Comment long term vs short term (Score 1) 410

Lots of responses here, probably many more intelligent than mine, so let me try to sum up. Here are the things that matter in this equation:
1. Job Satisfaction (clearly you expect to have this decline if you take the job)
2. Job Security (clearly you expect to have this decline if you DON'T take the job)
3. Job Performance (it sounds like you expect this to decline if you take the job)
4. Money (given the economy, this may or may not change if you take the job)
5. Experience (clearly if you take a new job you'll get more job experience than if you tried to stay in the same role)

Lots of things to think about here. Obviously, if job satisfaction is most important, then you know what to do. However, if job security is the most important, then you again know what to do. Etc etc. However, the point is this is a short-term view. In order to make the right choice for yourself, you probably have to take the long-term view.

Is it worth it to take the management job and push paper for a few years, hopefully bridging you through the bad economy, getting you experience in management so that you are more hire-able later on, potentially leading to more money, a better job, and increased job satisfaction? You could certainly make that argument. But if you go that route you have to maintain the long-term view and keep in mind that you are essentially interning as management to increase prospects later on, keep yourself abreast of the latest technology on your own time, and most importantly, when later on becomes now, ACT on that.

You could also make the argument that if the technical role is extremely important to you, then you need to stick to it so that you don't unintentionally transition into a job you're going to hate. I would argue that working a job you hate is only marginally better than not having a job at all.

I worked at a place that had 2 "tracks"-management and technical, and you picked one and advanced along that track. That's the best of both worlds I suppose; it's worth being aware of that sort of arrangement when finding a job if job satisfaction is high on your list.

Comment Re:Where is second life big? (Score 1) 187

I disagree that the web will evolve into some sort of 3D Virtual World. I do agree that 3D Virtual Worlds will continue to be prevalent and offer new and fresh experiences, such as for entertainment, education, experimentation, or even as a method for permanently disabled people to enjoy a fully realized existence (i.e. the matrix). However, that is *all* that they will be, for one single reason-convenience. The web is convenient. Real life is Not. Virtual worlds, as they move towards more and more realistic scenarios, by their very nature replace the convenience of (semi) immediate response engendered by traditional web browsers with the non-convenience of the real world, where you have to *go* somewhere to *get* something. I'm reminded of a post by the penny arcade guys where they reviewed the playstation home service (see http://www.penny-arcade.com/2008/12/12/). Hilarity aside, resources are limited in the real world, because things take up space. Therefore there cannot be an unlimited amount of them in a single location. Therefore by definition any "3D Virtual World" which provides as much correlation to the real world as something as simple as World of Warcraft *cannot* have the convenience provided by the current incarnation of the web browser. This is not to say that virtual reality will not happen, or that when it happens it will not be big. For all I know we might all decide to plug ourselves in matrix-style. Certainly the first company to figure out the sex angle at a more than pathetic level will be rich beyond their wildest dreams. However, what I am saying is that virtual worlds will continue being what they are-a tool for some purpose, be it entertainment or whatever-while what we consider the "web" will continue to exist in some "pure" (though evolved) form because of it's ability to offer the immediacy of information transfer, which is, ultimately, the thing we most value about it.

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