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Comment One more time... ...with feeling... (Score 0, Redundant) 594

Say it again...

more than $1.5 million dollars for her life care; lost earnings; and pain and suffering for the first year alone. In addition to the first year, the family will receive more than $500,000 per year to pay for Hannah's care. Those familiar with the case believe the compensation could easily amount to $20 million over the child's lifetime.
Games

More Devs Going Indie, To Gamers' Benefit 137

Wired is running a feature about how a growing number of game developers are abandoning jobs at major publishers and studios and taking their experience to the indie scene instead. Quoting: "They’re veterans of the triple-A game biz with decades of experience behind them. They’ve worked for the biggest companies and had a hand in some of the industry’s biggest blockbusters. They could work on anything, but they’ve found creative fulfillment splitting off into a tiny crew and doing their own thing. They’re using everything they’ve learned working on big-budget epics and applying it to small, downloadable games. The good news for gamers is that, as the industry’s top talents depart the big studios and go into business for themselves, players are being treated to a new class of indie game. They’re smaller and carry cheaper price tags, but they’re produced by industry veterans instead of thrown together by B teams and interns. Most importantly, unlike big-budget games that need to appeal to the lowest common denominator to turn a profit, these indie gems reveal the undiluted creative vision of their makers."
The Almighty Buck

EA Says Game Development Budgets Have Peaked 157

Gamasutra reports on comments from Electronic Arts VP David Demartini indicating that the company thinks AAA game development budgets are not going to continue their skyward trend. "If [a developer] happens to make a lot of money based on that budget, great for them. If they come up short and have to cover some of it — y'know, they'll be smarter the next time they do it. That's kind of the approach that we take to it." Certainly this has something to do with a few major economic flops in the games industry lately, such as the cancellation of This Is Vegas after an estimated $50 million had been dumped into the project. Another example is the anemic response to APB, an MMO with a budget rumored to be as high as $100 million. Poor sales and reviews caused developer Realtime Worlds to enter insolvency and lay off a large portion of the development team.
Microsoft

Halo Reach Leaked To Filesharing Sites 160

Stoobalou writes "What appears to be the full version of Bungie's Halo Reach game has turned up on a number of file sharing sites. The hotly-anticipated multi-player shooter had been hosted on a private area of the Microsoft Live site in order for journalists to preview the release, but Microsoft has admitted that a security breach has meant that pirates have been able to bypass personal download codes given to writers. Disk images of the game are now appearing on a number of public torrent and P2P sites as well as on popular NZB aggregators and Usenet binaries newsgroups." The game isn't due to be released until September 14th. Microsoft is said to be "aggressively pursuing" whoever grabbed the files without their permission.
First Person Shooters (Games)

Gamer Plays Doom For the First Time 362

sfraggle writes "Kotaku has an interesting review of Doom (the original!) by Stephen Totilo, a gamer and FPS player who, until a few days ago, had gone through the game's 17-year history without playing it. He describes some of his first impressions, the surprises that he encountered, and how the game compares to modern FPSes. Quoting: 'Virtual shotgun armed, I was finally going to play Doom for real. A second later, I understood the allure the video game weapon has had. In Doom the shotgun feels mighty, at least partially I believe because they make first-timers like me wait for it. The creators make us sweat until we have it in hand. But once we have the shotgun, its big shots and its slow, fetishized reload are the floored-accelerator-pedal stuff of macho fantasy. The shotgun is, in all senses, instant puberty, which is to say, delicately, that to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world on which he'd like to have some impact. The shotgun is the punch in the face the once-scrawny boy on the beach gives the bully when he returns a muscled linebacker.'"
The Almighty Buck

EVE Player Loses $1,200 Worth of Game Time In-Game 620

An anonymous reader writes "Massively.com has reported that an EVE Online player recently lost over $1,200 worth of in-game items during a pirate attack. The player in question was carrying 74 PLEX in their ship's cargo hold — in-game 'Pilot's License Extensions' that award 30 days of EVE Online time when used on your account. When the ship was blown up by another player, all 74 PLEX were destroyed in the resulting blast, costing $1,200 worth of damage, or over 6 years of EVE subscription time, however you prefer to count it. Ow."
PC Games (Games)

BioWare's Star Wars MMO To Have Space Combat 122

An anonymous reader writes "Big news for Star Wars fans looking forward to BioWare's upcoming Star Wars: The Old Republic MMORPG — space combat has been confirmed for the game. Players will be able to fly around the galaxy in their own personal starships, avoiding asteroid belts, landing in dangerous territory and battling other vessels. The initial news makes it sound like a cross between Mass Effect's galaxy map and a traditional space fighting game, where players will have to find 'hotspots' on the galaxy map in order to enter a particular zone."
Earth

Nuclear Power Could See a Revival 415

shmG writes "As the US moves to reduce dependence on oil, the nuclear industry is looking to expand, with new designs making their way through the regulatory process. No less than three new configurations for nuclear power are being considered for licensing by the US Nuclear Regulatory Commission. The first of them could be generating power in Georgia by 2016."
Toys

Man Repairs Crumbling Walls With Legos 106

Lanxon writes "German-born artist Jan Vormann, 27, has spent the past three years traveling the world repairing crumbling walls and monuments with Lego, reports Wired. His "Dispatchwork" began in 2007 in the small village of Bocchignano, Italy, as part of the contemporary art festival 20 Eventi. Developing the work in situ, he became intrigued by the makeshift repairs that had been made to the crumbling walls. The approach favored function over appearance, reminding Vormann of the haphazard Lego designs created by children."
It's funny.  Laugh.

ESRB Exposes Emails of Gamers Who Filed Privacy Complaints 75

simrook writes, "Many people filed privacy complaints with the ESRB over Blizzard's recent (and afterward recanted) move to require the display of users' real life names on Blizzard's official forums. 961 of those complainants had their email addresses exposed in the ESRB's response." The response itself didn't go into the organization's thoughts on Blizzard's plan, but they explained to the Opposable Thumbs blog that anonymity isn't a huge concern to them, as long as users are given the opportunity to opt out. "The role of the ESRB Privacy Online program is to make sure that member websites—those that display our seal on their pages — are compliant with an increasingly complex series of privacy protection laws and are offering a secure space for users to interact and do business online. ... But online privacy protection doesn't necessarily mean the same thing as anonymity. It's about making sure that websites collecting personal information from users are doing so not only in accordance with federal regulations but also with best practices for protecting individuals' personal information online."

Comment Wrong word used here (Score 2, Interesting) 228

Immersion is the wrong word to use to define the concept described in TFA.

What is described in TFA is much closer to what is called "The Suspension of Disbelief"

In any game that is telling some sort of story, the objective is to design the game in a way that tells a story. And every good story should draw the "reader" into the imaginative world of the story (Suspension of Disbelief) so that the "reader's" imagination can assist in filling the gaps. Whenever a story includes or excludes certain details (inconsistencies) which cause the "reader" to be jarred out of the imaginative world of the story, it momentarily disrupts the "reader's" imagination.

The best storytelling goes to great lengths to avoid such inconsistencies, while the worst storytelling doesn't care about "Suspension of Disbelief" at all and doesn't bother with trying to remain consistent.

This is true for movies, or novels, and for storied games. It doesn't apply to games that have no story, such as Tetris. So, when a story based game has jarring inconsistencies or is injected with strange pauses while the player is required to complete some weird mini-game that doesn't fit the environment of the rest of the game, it disrupts the fun of the game by disrupting the Suspension of Disbelief.
Games

How Game Gimmicks Break Immersion 228

The Moving Pixels blog has brief discussion of how gimmicky game mechanics often break a player's sense of immersion, making it painfully obvious that he's simply jumping through carefully planned hoops set up by the developers. The author takes an example from Singularity, which has a weapon that can time-shift objects between a pristine, functional state and a broken, decayed state. Quoting: "The core issue with this time control device is that it's just not grand and sweeping enough. It doesn't feel like it's part of a world gone mad. Instead it's just a gameplay tool. You can only use it on certain things in certain places. You can 'un-decay' this chalkboard but not that desk. You can dissolve that piece of cover but not most of the walls in the game. The ultimate failure of such cheap tricks is that they make the game world less immersive rather than more compelling. The world gets divided into those few things that I can time shift, that different set of things I can levitate, and that majority of things that I can't interact with at all. ... I'm painfully aware that all that I'm really doing is pushing the right button at the right place and time. Sure, that's what many games are when you get down to it, but part of the artistry of game design comes from trying to hide this fact."

Comment Highly Impractical examples... (Score 5, Insightful) 84

OMG!

A self adjusting drinking cup!

If I had a nickel for every time I had a cup that was too big or too small for what I wanted to pour into it, I could fund the research on this project myself. Oh, and an ultra-light weight tripod!

This will be awesome! Surely the greatest thing since sliced bread!

Seriously though, couldn't they dream up some future use examples that were a bit more practical? Is there really a demand for light weight tripods and self adjusting drinking cups?

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