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Programming

Can We Create Fun Games Automatically? 198

togelius writes "What makes games fun? Some (e.g. Raph Koster) claim that fun is learning — fun games are those which are easy to learn, but hard to master, with a long and smooth learning curve. I think we can create fun game rules automatically through measuring their learnability. In a recent experiment, we do this using evolutionary computation, and create some simple Pacman-like new games completely without human intervention! Perhaps this has a future in game design? The academic paper (PDF) is available as well."

Comment Only Three? (Score 5, Funny) 171

In 2006 Ken Kutaragi proclaimed that with the PS3 came "4D gaming". It seems that his retirement from Sony in August 2007 has stripped the PS3 of 2 entire dimensions. Sony engineers have only now been able to recover one of the lost dimensions via the use of specialised goggles, and it is not clear if the PS3 will ever return to 4D status.

When asked for comment, Mr Kutaragi noted that "Dimensions are but an illusion. Inside all of our souls is the true energy of dimensionality," before deep-throating the microphone and phasing back into the universe from whence he came.

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