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Submission + - SPAM: Each Launch of the Space Launch System Will Cost an "Unsustainable" $4.1B 2

schwit1 writes: This will likely come as a surprise to no one who has closely watched the development of NASA’s next giant rocket, the Space Launch System (SLS), but it’s going to be expensive to use. Like, really expensive – to the tune of $4.1 billion per launch, according to the NASA Inspector General. That’s over double the original expected launch cost.

It is also an absurd amount of money, coming in at a whopping $58,000 per kilogram launched to low Earth orbit if the expected payload weights are to be believed. Granted, SLS would potentially be the biggest launch system ever created when (or if) it leaves the ground. Therefore, it would have the unique ability to launch single payloads that had never been possible before. So, where did it all go so wrong?

SLS’s development started in 2011 after NASA retired the Space Shuttle. Lacking a system to put its own astronauts into orbit, NASA reached out to its commercial partners to help facilitate its design and construction. Budgeted initially with $7 billion, the project cost has ballooned to over $23 billion, with no end in sight.

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Comment Easy way is not the cheapest way (Score 1) 391

A lot of people are still believing what "everyone knows". Like, it is too expensive to fix any bugs because the software will be obsolete in a year.

But, that stuff is from the 1960's when the "new computer" system was, it's self, thrown out in a year. Except maybe for mainframes that were bigger than a car.

It is now the 21st century, and software is often expected to last 30 years, like an aircraft carrier is. And, if your software fails, everyone in the world will know it was you.

The cost of fixing bugs goes up by about a factor of 10 as each stage of development is completed. So how is it cheaper to leave the bugs for the end???
The next time someone says it is cheaper to not handle bugs, laugh in their face! 8-}

Comment It means something is missing (Score 1) 179

When your calculations of a solution to a set of equations gives "imaginary" numbers, as in "the square root of a negative number", this means that your equations are missing something.

Usually it is missing a "dimension" or a "degree of freedom". Probably something in the specifications of the units, as used in the equations.

For instance, using calculations meant for DC electricity on an AC circuit can give imaginary expressions. This is because the full equations need to have a time (or "phase") expression, which is missing in DC equations. But it is simpler to use, on regular stuff, and ok as long as it is reliable (with a fudge factor).

Comment Re:QA? (Score 1) 98

you test it before you publish it lol

Not then. You tested it before sending it to the publisher.
But the publisher had no one that knew code.
Then you were supposed to get a copy of the end result, which of course was too late.

Regular books had a proof-reading step, but magazines often didn't.

A lot of stuff on the telephone BBS systems was about these typos.

Comment Re:Nope. These sites flooded themselves (Score 1) 53

If you do not be very careful what you embed, the fault is with you. If you do not control what you embed, you are a complete fool.

Does this mean that those sites that were effected still have the old invalid URLs imbedded after four years?

I wonder what other invalid URLs they have and how much those bad fetches slow down the user experiance?

Comment Re:Try Dolphins. Does it work? (Score 1) 167

We still haven't figured out how to communicate with dolphins or whales, who we KNOW have a complex language they use to communicate with each other. They're sufficiently "alien" to do this test. Maybe something will come of the initiative to talk to whales. ...

One problem is that the people trying to talk to dolphins have always refused to consult with science fiction writers... 8-}

Comment Re:Torrent = Piracy (Score 1) 130

There's nothing special about BitTorrent in this regard. If you use any protocol based on TCP/IP, such as HTTP, then you get the same checksum calculations. Packets with bad checksums are discarded and retransmitted. When done, you have a bit-perfect file.

No, the file is not bit-perfect.
The chance of a fault is not zero. Even if the chances of a fault are low, it could still happen the very first time you try it (that's how chance works). And the larger the file gets the worse your chances are.

Also, The calculations are not the same. Last I checked, the LRC in an HDLC packet (on which Tcp/IP is based) was only 16bits. Even if the new versions use 32 bit LRC it is still not much.

People don't talk about this because they don't know what to do about it. But that doesn't mean it's not a risk.

Comment Re:Could be a game clone (Score 1) 130

Here in the US I have one option for internet, a 1.5 Mbps DSL connection. No competition.

That, isn't "internet". That, is a fucking joke. How do they even find IT people to work for them? Even they would be pissed about that kind of "performance".

Often they -don't- find IT people. That's why the service is so bad.

It's not always a good thing, to have the first of a new technology. 8-}

Comment Re:Avoid somone elses frameworks. (Score 1) 40

Why not use open source? That would have solved it.

Maybe, but Open Source does have it's own problems...

Also, Commercial Software does not always mean totally closed source. It may be quite possible to get at least part of the source, if you sign an agreement not to sell copies of it to anyone else. In some development systems it is even part of the install.

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