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Comment Re:I don't find 'difficulty' useful in itself (Score 2, Insightful) 204

A game might be hard because it has complex puzzles, or because it requires highly honed twitch skills, or because it requires non-obvious inferences, or because it requires acute observation, or any number of other things. Sometimes those are useful, sometimes not.

I totally agree with this. I've played PC FPS's for years and I don't consider them hard by any means, but the same game on a console with a gamepad makes them impossible. I wouldn't consider them 'fun' on the console just because the difficulty for me personally is way up there.

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