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Happy Towel Day 122

An anonymous reader writes "While Douglas Adams continues his attempt to set a new record for the longest extended lunch break, geeks all over the universe pay tribute to the beloved author by celebrating the tenth edition of Towel Day. Towel Day is more alive than ever. This year Richard Dawkins, one of Adams' best friends, has tweeted a Towel Day reminder to his numerous followers. The CERN Bulletin has published an article on Towel Day. There has been TV coverage and there will be a radio interview. The Military Republic of the Deltan Imperium, a newly formed micronation, has recognized Towel Day as an official holiday. In Hungary several hundreds of hitchhiker fans want to have a picnic together in a park. And there's a concert, a free downloadable nerdrap album, a free game being released, the list goes on and on."
GNU is Not Unix

Adding Some Spice To *nix Shell Scripts 411

An anonymous reader writes "Developing GUI script-based applications is time-consuming and expensive. Most Unix-based scripts run in a CLI mode or over a secure ssh session. The Unix shells are quite sophisticated programming languages in their own right: they are easy to design and quick to build, but they are not user-friendly in the same way the Unix commands aren't (see the Unix haters books). Both Unix and bash provide features for writing user friendly scripts using various tools to build powerful, interactive, user-friendly scripts that run under the bash shell on Linux or Unix. What tools do you use that spice up your scripts on the Linux or Unix platforms?"
Real Time Strategy (Games)

StarCraft II Closed Beta Begins 268

Blizzard announced today that the multiplayer beta test for StarCraft II: Wings of Liberty is now underway. The client downloader is available through Battle.net for people who have received invites, and the system requirements have been posted as well. A list of known issues is up on the official forums. StarCraft II and the revamped Battle.net are planned for release "in the first half of 2010."
Software

Go, Google's New Open Source Programming Language 831

Many readers are sending in the news about Go, the new programming language Google has released as open source under a BSD license. The official Go site characterizes the language as simple, fast, safe, concurrent, and fun. A video illustrates just how fast compilation is: the entire language, 120K lines, compiles in under 10 sec. on a laptop. Ars Technica's writeup lays the stress on how C-like Go is in its roots, though it has plenty of modern ideas mixed in: "For example, there is a shorthand syntax for variable assignment that supports simple type inference. It also has anonymous function syntax that lets you use real closures. There are some Python-like features too, including array slices and a map type with constructor syntax that looks like Python's dictionary concept. ... One of the distinguishing characteristics of Go is its unusual type system. It eschews some typical object-oriented programming concepts such as inheritance. You can define struct types and then create methods for operating on them. You can also define interfaces, much like you can in Java. In Go, however, you don't manually specify which interface a class implements. ... Parallelism is emphasized in Go's design. The language introduces the concept of 'goroutines' which are executed concurrently. ... The language provides a 'channel' mechanism that can be used to safely pass data in and out of goroutines."
Google

D&D On Google Wave 118

Jon Stokes at the Opposable Thumbs blog relates his experience using Google Wave as a platform for Dungeons and Dragons — the true test of success for any new communications technology. A post at Spirits of Eden lists some of Wave's strengths for gaming. Quoting: "The few games I'm following typically have at least three waves: one for recruiting and general discussion, another for out-of-character interactions ('table talk'), and the main wave where the actual in-character gaming takes place. Individual players are also encouraged to start waves between themselves for any conversations that the GM shouldn't be privy to. Character sheets can be posted in a private wave between a player and the GM, and character biographies can go anywhere where the other players can get access to them. The waves are persistent, accessible to anyone who's added to them, and include the ability to track changes, so they ultimately work quite well as a medium for the non-tactical parts of an RPG. A newcomer can jump right in and get up-to-speed on past interactions, and a GM or industrious player can constantly maintain the official record of play by going back and fixing errors, formatting text, adding and deleting material, and reorganizing posts."
Role Playing (Games)

Free-To-Play Switch Going Well For D&D Online 201

babboo65 writes "Dungeons and Dragons Online is enjoying a second life in terms of player count and buzz, all thanks to its new business strategy: giving the game away. Turbine is making their MMO as accessible as possible, and that includes making players who don't pay anything as happy as possible. Subscriptions are up 40 percent. Ars explores how free can be very profitable."
Sci-Fi

Futurama Returns! 226

Random BedHead Ed writes "Good news everyone! After a five year vanishing act the sci-fi spoof Futurama returned this week with a direct-to-DVD feature. Wired has an article about its return, including the story of the show's origins, a behind the scenes gallery, interviews with creators Matt Groening and David X. Cohen, and some interesting trivia. For example, did you know the ship has an overbite like a Simpson's character? Or that the show's title is taken from an exhibition at the 1939 Worlds Fair?." We just talked about this a bit the other day, too, in reference to a great interview on TVSquad.

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