I completely agree that VR is not ready to be anything beyond a novelty. At the same time, I do not foresee an "i-phone moment". I'm not sure how much he knows about that concept, but, with the iPhone, the potential had existed for years and years. Things like palmtop computers were fantastic (even if they didn't have much of a market) all the way back in 2001. All someone had to do was combine that technology with some Qualcom chips, bump it with a little decent marketing, and you've got a game changer. And yet nothing happened until Apple debuted the iPhone. Really, the only delay was the belief that consumers would never pay $700 instead of nearly nothing for a phone, just because the pricier one isn't TERRIBLE. The major innovation was Steve Jobs understanding that yes, yes we absolutely will. Furthermore, if we crack the screen on the ground or drop the phone in the toilet, we'll spend that money all over again, because the alternative was so clearly that TERRIBLE. And to clarify, I'm not talking about Android, that came later. I'm talking about iPhone vs. Symbian et al. Even Nokia realized their OS couldn't be pushed, and they were in the process of switching to Maemo/Meego Linux, only for them to be bought up by Microsoft, who then had absolutely no clue what to do with that asset. All iPhone did was to bring the technology up to a long-overdue update. That is not the case in the VR world. there are no clearly obvious but so- far unimplemented features. The things needed to fix VR are mostly just "more". More resolution, more framerate, more mechanics that allow you to do everything whether standing or sitting,