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Comment Some simple suggestions (Score 1) 319

If you are not actually _hosting_ the game (in which case you are f-ed, because you simply need to examine all the packets by yourself, but from the fact you were not talking about any server I somehow suppose that you are just connecting), carrier-grade or similar NAT perfectly solves this problem. Your ISP should be able to hide you in an inner network in no time this way.

Comment Re:gitlab (Score 1) 165

The single best thing about GitLab is the usage concept. The whole thing screams "Hey, use me, it will work correctly, look nicely and there will be a bonus feature!"

We were using Redmine+gitolite for issues&code review&hosting before, and the programmers didn't really like to touch it very much because there was a plenty of form-filling for every issue/milestone, git integration was somehow weird, etc. I was surprised how migration to GitLab improved the way they document&fix stuff and help each other with their work.

Programmers love GitLab.

Comment Re: gitlab (Score 1) 165

To be honest, the updates aren't such a big deal. I was running and upgrading it through versions 2.x to 5.1 (or whatever is recent), and all updates went like:

- git fetch
- git checkout version-x.y
- copypaste upgrade script commands from the web
- service gitlab restart

there has not been a single error in the upgrade process, ever.

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