By the way legitimate question: Did you have any problems with your usb mass storage? Because even before I installed Keis 1.5 or 2 I had USB mass storage working out of the box for Win 7 x64 and x32. What didn't work understandably is if I select Keis when I plug the phone in. This is actually the first I've heard of the USB issue, and I'm beginning to wonder if there's two different phones on the market or if it only affects phones in a certain geographical area.
Personally I've found, having done it on numerous different machines now, that Windows will manage to cope with the phone just fine but usually it takes two attempts at plugging it in for it to work. The first time installs the drivers but usually produces an error message about failing to install the device properly but then if I remove and reattach it then it works fine, and it works every time from then on as well.
Where have Samsung promised 2.3 for the Galaxy S I? I've only seen that tweet from Samsung India from a while ago, which isn't exactly the most official of channels and was swiftly removed. I mean, I'm pretty much assuming they'll be providing it, if they're doing the work for the S II anyway, but I haven't seen an actual statement to that effect.
The worst thing about Kies is how ridiculously fiddly it can be to get it to connect. I have to quit LauncherPro, otherwise the crappy Kies software phone-side thinks the phone isn't idle, and often I need to plug it into my PC more than once for Kies to successfully pick it up. Meanwhile, USB mass storage just works without any problem and connecting with Odin to root it has always been painless.
If everyone thought like you then your supposed inalienable rights would be irrelevant as there'd really be no more games being made for you to download anymore anyway.
Well, ok, there'd still be floods of free Flash games and indie stuff but let's not pretend that anyone downloading this leak is disinterested in the kind of AAA games that depend upon the current publishing models. Making them is simply unsustainable in the face of sufficiently high piracy rates and this is primarily why most publishers barely care about PC anymore. (I work in the industry. This isn't just PC gamers bitching about inferior ports; the publishers really aren't very interested unless it's a low cost by-product of the console versions.)
I find it bizarre that so many people are incapable of appreciating that the economy and the nature of products being made have simply changed over the last decade or so. I see no reason why digital content should be inherently less valuable or worth protecting than physical product. The fact that no-one happens to have invented a way of magically cloning the latter without damaging the original isn't really relevant; the point is that without continuing the long-standing arrangement of someone investing money to make a product and then people paying for it if they want it, thereby providing a return on that investment, no-one will make the product anymore. Who exactly wins in this situation?
The music industry is a different case as there seems to be a very plausible and arguably superior model of artists providing their work more directly via the various alternative distribution channels that have sprung up in recent times. But for anyone that enjoys movies with non-trivial budgets or any form of cutting edge video games then the amount of money they require upfront to create is only viable in something like the traditional arrangement.
I will buy the new one regardless of whether I download the pirate version or not.
Sadly for Crytek, and despite the frequency with which this claim is made, I think you'd be in the extreme minority there. Especially as, looking at a couple of videos on YouTube, this seems close enough to final that most people aren't going to see much value in that.
So you don't really worry about cheating in Xbox360 games, other than social cheating that the Xbox can't really defend itself again ("standbying", "rage quitting", etc). Or against proxy-bots (where a proxy aimbot intercepts Xbox Live network packets).
Oh, that's good. In that case everyone playing, for example, MW2 on 360 didn't need to worry about the huge numbers of players running around with modified content that enables a variety of cheats and Infinity Ward didn't need to rush out all those patches to fix things up. And actually your latter suggestion is not a threat, as far as I'm aware, since all XBL traffic is encrypted and, thus far, unbroken.
Actually DirectSound is deprecated and OpenAL is recommended (IRCC, by Microsoft no less).
I suspect Microsoft recommend XAudio rather than OpenAL, what with that being their intended replacement for DirectSound.
Input is something DirectX is good at - although the input interface has changed over the years
The API has certainly changed, yes - in the sense that DirectInput has been deprecated since, IIRC, DX8. Microsoft recommend a combination of XInput and WM_INPUT these days.
"Look! There! Evil!.. pure and simple, total evil from the Eighth Dimension!" -- Buckaroo Banzai