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Classilla, a New Port of Mozilla To Mac OS 9 170

oberondarksoul writes "Every now and then, you hear about a new port of Mozilla to one of the lesser-used platforms. Recently, a new version of Mozilla has been released for Mac OS 9 — an operating system no longer sold or supported, and with no new hardware available to buy. Dubbed Classilla, it aims to provide 'a modern web browser running again on classic Macs,' and the currently-released build seems to work well on my old PowerBook 1400 — despite being a little memory-hungry."

Comment Re:I think this experiment illustrates quite clear (Score 1) 895

I'd say that you had better tread carefully when comparing democracy to an online RPG. The researcher did no hacking, and only broke the "cultural" rules. A group of Quake players may have house rules against camping or spawn-killing, but the real "rules" are the only the ones put into place by the designers/developers, not the players, and so-called "spoken" rules don't really matter without modifications or admins to enforce them within the game.

I'm not saying I think your conclusion is incorrect, I just think it's a funny context to draw it from. So in this case, if the high level players are the cultural elite then what does that make the devs?

Comment Re:I think the real problem is... (Score 1) 289

+1 here,

In much the same sense that art exhibits can be art themselves, and a movie exhibiting artful video clips can also be artfully arranged, so can video games be art.

But due to their interactive aspect, games deserve a slightly different attitude. If anybody took a board game or a pen and paper roleplaying game and treated it as art, it would be hard to take them seriously. In fact, the only real "serious" games are the ones that are based on high-strategy and skill, such as chess or sports or card games. There's nothing really "artful" about those, except that the real art is in the game-playing, as it ought to be.

Of course, everyone has a different idea about what a good video game is. And with the industry seeing a major influx of casual-gaming customer base, the power gamers are seeing less and less stuff aimed at them specifically. Casual gaming is quickly becoming kitsch, as power gamers already tend to view it as.

Input Devices

Better Tools For Disabled Geeks? 228

layabout writes "We've seen tremendous advances in user interfaces over the past few years. Unfortunately, those UIs and supporting infrastructure exclude the disabled. In the same timeframe there has been virtually no advance in accessibility capabilities. It's the same old sticky keys, unicorn stick, speech recognition, text-to-speech that kind-of, sort-of, works except when you need to work with with real applications. Depending on whose numbers you use, anywhere from 60,000 to 100,000 keyboard users are injured every year — some temporarily, some permanently. In time, almost 100% of keyboard users will have trouble typing and using many if not all mobile computing devices. My question to Slashdot: Given that some form of disability is almost inevitable, what's keeping you from volunteering and working with geeks who are already disabled? By spending time now building the interfaces and tools that will enable them to use computers more easily, you will also be ensuring your own ability to use them in the future." Follow the link for more background on this reader's query.

Comment Re:Lava life? (Score 5, Informative) 180

Not to be a nit-picker, but lava and magma aren't actually the same thing; lava is magma flowing on the Earth's surface. The properties of the two are the same, aside from lava being surrounded by relatively cool air, and magma being surrounded by insulating earth.

I know that doesn't really answer your question, but consider this; It's not lava yet.

Games

Videogame Places You're Not Supposed To Go 261

Ssquared22 writes "The eight far-off realms in this article exist for different reasons. They could be developer test areas, or forgotten pieces of landscape that somehow made their way into the final code. Whatever their reason for being, they all have one thing in common: they weren't meant to be explored by the likes of you and me. But through persistence, hacks or some combination of the two, you can take in these rare delights for yourself. Pack your bags." What odd, interesting, or funny game locations have you wandered into?
Space

Inflatable Tower Could Climb To the Edge of Space 296

MonkeyClicker writes with mention of a proposal that could see an inflatable tower helping to carry people to the edge of space without the need for rocket propulsion. This would function in place of previous space elevator designs which featured a large cable and could be completed much faster, if proponents of the project are to be believed. "To stay upright and withstand winds, full-scale structures would require gyroscopes and active stabilization systems in each module. The team modeled a 15-kilometer tower made up of 100 modules, each one 150 meters tall and 230 meters in diameter, built from inflatable tubes 2 meters across. Quine estimates it would weigh about 800,000 tonnes when pressurized — around twice the weight of the world's largest supertanker."
The Almighty Buck

On the Expectation of Value From Inexpensive Games 102

An article by game designer Ian Bogost takes a look at what type of value we attach to games, and how it relates to price. Inspiration for the article came from the complaint of a user who bought Bogost's latest game and afterward wanted a refund. The price of the game? 99 cents. Quoting: "Games aren't generally like cups of coffee; they don't get used up. They don't provide immediate gratification, but ongoing challenge and reward. This is part of what Frank Lantz means when he claims that games are not media. Yet, when we buy something for a very low price, we are conditioned to see it as expendable. What costs a dollar these days? Hardly anything. A cup of coffee. A pack of sticky notes. A Jr. Bacon Cheeseburger. A lottery ticket. Stuff we use up and discard. ... I contend that iPhone players are not so much dissatisfied as they are confused: should one treat a 99-cent game as a piece of ephemera, or as a potentially rich experience?"
The Internet

BT Blocks Access To Pirate Bay 360

Barence writes "BT and other mobile broadband providers are blocking access to The Pirate Bay as part of a 'self-regulation' scheme with the Internet Watch Foundation. BT Mobile Broadband users who attempt to access the notorious BitTorrent tracker site are met with a 'content blocked' message. The warning page states the page has been blocked in 'compliance with a new UK voluntary code.' 'This uses a barring and filtering mechanism to restrict access to all WAP and internet sites that are considered to have "over 18" status,' the warning states. It goes on to list a series of categories that are blocked, including adult/sexually explicit content, 'criminal skills,' and hacking. It's not stated which category The Pirate Bay breaches, although the site does host links to porn movies."

Comment Re:Do-over (Score 1) 238

Bankruptcy is declared, like crying Uncle. I can be a friggin' hobo and not have declared bankruptcy, as I'm not required to until creditors are banging at the front door of my cardboard box.

Until then, I'm allowed to claim my cardboard box to be a fully-furnished mansion if I wanted to.

Comment Re:Please... (Score 1) 88

There's tons of fresh new games out there. You just have to look for them. A lot of great mainstream games of note have been Portal, and Braid, No More Heroes, Little Big Planet, Left4dead, the list goes on.

Of course, you may not like them all, but they definitely aren't sequels. (Well, I guess Portal is a kind of spiritual sequel to that one old game that was made by the same team...)

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