After four days of "head-start" players getting the run of the servers,
Warhammer Online launched today to the rest of the public. Mythic took the opportunity to explain why they think
World of Warcraft players should give them a chance,
highlighting their focus on PvP (or Realm-vs-Realm in this case), and their desire to keep time-intensive activities to a minimum. Creative director Paul Barnett says it's "
a bit like Batman." 1.5 million copies of the game have already been
sent to retailers, so they're clearly expecting a solid launch. The folks over at Massively have developed an excellent series of guides for players looking to get into the game. They
explain and contrast general career choices and look at individual classes as well. They also have a variety of
interviews and descriptions of gameplay.