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Comment My guess is... (Score 1) 388

any and all civilizations advanced enough to spy on us have done so eons ago and reckoned that by the time any life form could possibly get to their own technological level, they would again be far too ahead to care. So they stopped looking in on us. Meaning that we will only contact other intelligent life when we ourselves obtain the technology to do so ourselves, or another civilization does so a little before us.

Comment I think TFA is on the right track, but... (Score 1) 187

one which will lead to the same place if developers aren't careful. Old games inspired people, took them to wholly different worlds because it left a lot to your imagination. It's curious to have come across this article today because just yesterday I was replaying half-life 2, felt intensely bored, and suddenly felt like playing the original quake. The premise is virtually identical: go in and shoot anything that moves until it stops moving. Yet in quake, in the back of my mind there were always these questions: Where am I? How old is this place? What manner of creatures have lived here? Is this on a different planet? A different galaxy? Because really, the game gives you no effing clues.

These days I don't know if we're playing games anymore or if the games are playing us. Don't get me started on RPGs that throw lore at you like you have nothing better in your life to do than read crappy fiction.

Comment Use fonts made for programming. (Score 1) 394

Proportional fonts: look pretty, increase readibility of words.
Monospaced fonts: increase readibility of code by making all symbols very distinct (ie. ( from {, O from 0, -- not a single line, etc.). The 14% improvement you gain in reading keywords and variable and fuction names is nothing compared to the bugs that arise from similar-looking symbols.

I use Terminus, with no smoothing of any kind. Just raw, beautiful pixels.

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