Check your email while that paypal thing is going round and round and round and round, just like a game console loading icon.
In mine and my friends cases, the purchase had already happened. You can close that popup screen.
What a bunch of d**gh** those censorship k*o***as** are.
Goddamn really a really a word for censorship? Jesus fuckin christ.
Jehovah Jehovah Jehovah, also I bet someone at "fanfare" has short back and sides. Stone the cunt to death.
...from Jimmy Whales. har har har, hilarious I know.
Currently petitioning for a preview button on slashdot that doesn't take 20 seconds to confirm 50 characters of text.
What started as the Team Fortress 2 nonsense store which allowed the purchasing of hats in a first person shooter(!), has progressed to a total overhaul of how Valve sell their products. Portal 2 is now fast becoming the flagship example, with, wiat for it, hats available for purchase, along with little flags and such. DLC (I feel a bit sick every time I say or type that) is the devil that you cant' avoid. If Activision put a human shit in a box and sold it as Call of Duty (or Modern Warfare, whichever they own) material DLC, for let's say £5 / $9, it's guaranteed they would make a profit. Call of Duty: Human Chemical Warfare in a Box.
Pretty much every game you buy now has this so called downloadable content, right from the game's release. There's no relevant analogy here, even the most coherent slashdot analogy wouldn't be able to ascribe to the bizarre concept of selling an entertainment product with parts loped off and sold along side it.
A great example is the add-on content to Railworks 2. A £25 game with £800(sic) of DLC. Have a look if you don't believe me. http://store.steampowered.com/app/24010/
Bottom line, there's a huge amount of money to be made on the DLC market and any game company would be stupid not to dip into that pool. And it's a damned shame.
FORTRAN is not a flower but a weed -- it is hardy, occasionally blooms, and grows in every computer. -- A.J. Perlis