Communications

NSA-Reform Bill Fails In US Senate 25

Posted by timothy
from the couldn't-have-happened-to-a-nicer-bill dept.
New submitter Steven King writes with a link to The Daily Dot's report that the U.S. Senate has rejected a controversial bill, thus "all but guaranteeing that key provisions of the USA Patriot Act will expire"; had it passed, the bill would have allowed continued use of some mass data-collection practices, but with the addition of stronger oversight. From the article: The Senate failed to reach agreement on passage of the USA Freedom Act, a bill to reauthorize and reform Section 215 of the USA Patriot Act, which the government has used to conduct bulk surveillance of Americans' phone records. The House of Representatives passed the bill last week by an overwhelming bipartisan majority, but Senate Democrats, who unified behind the bill, did not get enough Republican votes to assure passage. The linked piece also mentions that the EFF shifted its position on this bill, after a panel of Federal judges ruled that the Feds at the NSA had overstepped their bounds in collecting a seemingly unlimited trove of metadata relating to American citizen's phone calls.
Windows

25 Years Today - Windows 3.0 171

Posted by timothy
from the hindsight-is-warm-and-fuzzy dept.
An anonymous reader writes: Windows 3.0 was launched on 22 May 1990 — I know, 'coz I was there as a SDE on the team. I still have, um, several of the shrink-wrapped boxes of the product — with either 3.5 inch and 5.25 floppies rattling around inside them — complete with their distinctive 'I witnessed the event' sticker!

It was a big deal for me, and I still consider Win 3 as *the* most significant Windows' release, and I wonder what other Slashdotters think, looking back on Win 3?
Graphics

Epic's VR Demo Scene For the GTX 980 Now Runs On Morpheus PS4 Headset At 60 FPS 25

Posted by timothy
from the blit-blit-bloop-bleep dept.
An anonymous reader writes: Originally created as a Unreal Engine 4 demo scene to push the limits of VR-capable graphics on the Oculus Rift 'Crescent Bay' prototype VR headset, Showdown is now running flawlessly at 60 FPS on Morpheus, Sony's PS4 VR headset. The demo was previously only able to run at Oculus' 90 FPS target VR framerate on the Nvidia GTX 980, a GPU which costs nearly $200 more than the PS4 itself. To the delight of UE4 developers, the performance improvement comes from general optimizations to UE4 on PS4, rather than specific optimizations to Showdown.
Earth

California Votes To Ban Microbeads 158

Posted by timothy
from the stock-up-now-on-crest dept.
New submitter Kristine Lofgren writes: The California Assembly just passed a vote to ban toxic microbeads, the tiny flecks found in toothpastes and exfoliants. Microbeads cause a range of problems, from clogging waterways to getting stuck in gums. The ban would be the strictest of its kind in the nation. As the article notes, the California Senate would need to pass a bill as well, for this ban to take effect, and if that happens, the resulting prohibition will come into place in 2020. From the article: Last year, Illinois became the first state in the U.S. to pass a ban on the usage of microbeads in cosmetics, approving a law that will go into effect in 2018, and earlier this year two congressmen introduced a bipartisan bill to outlaw the use of microbeads nationwide. And for exceptionally good reason; the beads, which serve as exfoliants and colorants are a massive source of water pollution, with scientists estimating that 471 million plastic microbeads are released into San Francisco Bay alone every single day.
The Media

WSJ Crowdsources Investigation of Hillary Clinton Emails 161

Posted by timothy
from the tag-this-story-recursive dept.
PvtVoid writes: The Wall Street Journal now has a page up that encourages readers to sift through and tag Hillary Clinton's emails on Benghazi. Users can click on suggested tags such as "Heated", "Personal", "Boring", or "Interesting", or supply their own tags. What could possibly go wrong? I'm tagging this story "election2016."
News

Protons Collide At 13 TeV For the First Time At the LHC 38

Posted by Soulskill
from the go-big-or-go-home dept.
An anonymous reader writes to let everyone know the LHC has now smashed protons together at 13 TeV, the highest energy level yet achieved. They've posted the first images captured from the collisions, and explained the testing process as well. Jorg Wenninger of the LHC Operations team says, "When we start to bring the beams into collision at a new energy, they often miss each other. The beams are tiny – only about 20 microns in diameter at 6.5 TeV; more than 10 times smaller than at 450 GeV. So we have to scan around – adjusting the orbit of each beam until collision rates provided by the experiments tell us that they are colliding properly." Spokesperson Tiziano Camporesi adds, "The collisions at 13 TeV will allow us to further test all improvements that have been made to the trigger and reconstruction systems, and check the synchronisation of all the components of our detector."
PC Games (Games)

How Cities: Skylines Beat SimCity At Its Own Game 68

Posted by Soulskill
from the treat-your-modders-well-and-they-will-treat-you-well dept.
An anonymous reader writes: Maxis, the studio behind SimCity, was shuttered earlier this year. Fortunately, another studio has taken up its mantle. The small team at Colossal Order has already won acclaim for city-builder game Cities: Skylines (and sold millions), earning a great reputation with the modding community by avoiding all the mistakes the last SimCity release made, such as enforced online/multiplayer. A new behind the scenes feature looks at how the game came about — it was not a response to SimCity, surprisingly — as well as what's next from the studio.

"We are planning to start another game project sometime soon," says Colossal CEO Mariina Hallikainen. "We definitely want to focus on old-school simulator games and definitely PC. PC, Mac and Linux, those are our 'thing.' But I think we're maybe going to do something a little bit different."
Crime

'Prisonized' Neighborhoods Make Recidivism More Likely 121

Posted by Soulskill
from the won't-you-be-my-neighbor dept.
sciencehabit writes: One of the most important questions relating to incarceration and rehabilitation is how to discourage recidivism. After a prison stint, about half of convicts wind up back in the slammer within three years. But sociologist David Kirk noticed a pattern: convicts who moved away from their old neighborhood when released from prison had a much smaller recidivism rate. Kirk found that the concentration of former prisoners in a neighborhood had a dramatic effect on the likelihood of committing another offense (abstract). "So if an ex-con’s average chance of returning to prison after just 1 year was 22%—as it was in 2006—an additional new parolee in the neighborhood boosted that chance to nearly 25%. The numbers climb for each new parolee added. In some of the most affected neighborhoods—where five of every thousand residents were recent parolees—nearly 35% were back behind bars within a year of getting out." The rates stayed consistent even when controlling for chronic poverty and other neighborhood characteristics.
Cloud

A Conversation with Druva Co-Founder Jaspreet Singh (Video) 33

Posted by Roblimo
from the doo-wop-is-now-de-dupe dept.
This was originally going to be an interview about the state of enterprise-level backup software in an increasingly edge computing-focused world, but we rapidly drifted into talking about how Druva started in Pune (near Bangalore) and ended up moving to Silicon Valley. We hear plenty about American software companies moving to India, but not a lot about Indian software companies moving here. Druva had good reasons for the move, the chief one being a financing deal with Sequoia Capital. Aside from that, though, Jaspreet says the talent pool -- not just developers but software marketing people and other important staffers -- is more concentrated in Silicon Valley than almost anywhere else in the world. 'It's like Hollywood for geeks,' Jaspreet says. This doesn't mean business is necessarily easy in the USA: Jaspreet ended up laying off his entire staff. Twice. And he made other mistakes as a young, new CEO bringing a company to life in a crowded field.

Those mistakes, which Jaspreet shares freely with us, are like a business school 'Start-Up Pitfalls' class. You may never want to do your own startup, but if you're a developer or otherwise involved with the software industry, there's a good chance that you'll have a chance to work for one at some point. And if you have that chance, you'll be glad you watched this video (or read the transcript) before you take the startup plunge.
Cellphones

Ask Slashdot: What's the Best Dumb Phone? 252

Posted by timothy
from the how-about-a-dumberer-phone? dept.
An anonymous reader writes: For those of us who don't need or want a smartphone, what would be the best dumb phone around? Do you have a preference over flip or candy bar ones? What about ones that have FM radio? Do any of you still use dumb phones in this smart phone era? Related question: What smart phones out now are (or can be reasonably outfitted to be) closest to a dumb phone, considering reliability, simplicity, and battery life? I don't especially want to give up a swiping keyboard, a decent camera, or podcast playback, but I do miss being able to go 5 or more days on a single charge.
Programming

Video Games: Gateway To a Programming Career? 143

Posted by Soulskill
from the also-gateway-to-doritos dept.
Nerval's Lobster writes: Want more people to program? Encourage them to play more video games, at least according to Facebook CEO Mark Zuckerberg. In an online Q&A, Zuckerberg suggested that a lifetime spent playing video games could prep kids and young adults for careers as programmers. "I actually think giving people the opportunity to play around with different stuff is one of the best things you can do," he told the audience. "I definitely would not have gotten into programming if I hadn't played games as a kid." A handful of games, most notably Minecraft, already have a reputation for encouraging kids to not only think analytically, but also modify the gaming environment — the first steps toward actually wrestling with code. Those of you who have done programming work in your career: did video games influence your path?
Chrome

Chrome For Android Is Now Almost Entirely Open Source 48

Posted by Soulskill
from the strong-work dept.
jones_supa writes: After lots of work by Chrome for Android team and a huge change, Chrome for Android is now almost entirely open source, a Google engineer announced in Reddit. Over 100,000 lines of code, including Chrome's entire user interface layer, has been made public, allowing anyone with the inclination to do so to look at, modify, and build the browser from source. Licensing restrictions prevent certain media codecs, plugins and Google service features form being included, hence the "almost." This is on par with the open source Chromium browser that is available on the desktop.
Government

The Body Cam Hacker Who Schooled the Police 140

Posted by Soulskill
from the watching-the-watchers dept.
New submitter Cuillere writes: In the fall of 2014, a hacker demanded the Seattle Police Department release all of their body and dash cam video footage, prompting chaos within the institution. Although it was a legal request per Washington state's disclosure laws, Seattle's PD wasn't prepared to handle the repercussions of divulging such sensitive material — and so much of it. The request involved 360 TB of data spread across 1.6 million recordings over 6 years. All recordings had to be manually reviewed and redacted to cut out "children, medical or mental health incidents, confidential informants, or victims or bystanders who did not want to be recorded," so fulfilling the request was simply not within the department's capabilities. Thus, they took a different strategy: they hired the hacker and put him to work on developing an automated redaction system. "Their vision is of an officer simply docking her body cam at the end of a shift. The footage would then be automatically uploaded to storage, either locally or in the cloud, over-redacted for privacy and posted online for everyone to see within a day."
Space

Asteroid Risk Greatly Overestimated By Almost Everyone 216

Posted by Soulskill
from the but-my-asteroid-insurance-business-is-thriving dept.
StartsWithABang writes: When it comes to risk assessment, there's one type that humans are notoriously bad at: the very low-frequency but high-consequence risks and rewards. It's why so many of us are so eager to play the lottery, and simultaneously why we're catastrophically afraid of ebola and plane crashes, when we're far more likely to die from something mundane, like getting hit by a truck. One of the examples where science and this type of fear-based fallacy intersect is the science of asteroid strikes. With all we know about asteroids today, here's the actual risk to humanity, and it's much lower than anyone cares to admit.
Science

New Class of "Non-Joulian" Magnets Change Volume In Magnetic Field 32

Posted by Soulskill
from the polarizing-research dept.
Zothecula notes an announcement from the University of Maryland saying they have developed a new class of magnets, called "Non-Joulian" magnets, which physically expand in the presence of a magnetic field. "In the 1840s, physicist James Prescott Joule discovered that iron-based magnetic materials changed their shape but not their volume when placed in a magnetic field. This phenomenon is referred to as "Joule Magnetostriction," and since its discovery 175 years ago, all magnets have been characterized on this basis." Another significant property of these new magnets is that they can harvest or convert energy with very little waste heat (abstract). The magnets are created when thermally-treated, iron-based alloys are heated in a furnace, then rapidly cooled. When they reach room temperature, they have an odd, almost cellular shape on the microscopic level. The researchers say the magnets have numerous applications for energy-efficient sensors and actuators.