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First Looks at The Gimp 2.5
Posted by
CmdrTaco
on Mon Apr 14, 2008 09:27 AM
from the like-a-fine-wine dept.
from the like-a-fine-wine dept.
desmondhaynes writes "The GIMP team announced today the first release from the 2.5 development series. It is true that this version is unstable, but a little bird told me to give it a try and see what's it capable of. First of all, let me tell you that its interface is quite redesigned and I think that some users will have problems adjusting with it, but that's just my two cents. On the other hand, version 2.5.0 of The GIMP includes some hot new features, like the integration of GEGL (Generic Graphics Library) which will finally get support for higher color depths, more colorspaces and eventually non-destructive editing."
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Have they changed the name yet? (Score:5, Insightful)
Re:Have they changed the name yet? (Score:5, Informative)
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Re:Have they changed the name yet? (Score:5, Insightful)
A product named GIMP ain't going nowhere -- face it. Not even if it were a good substitute for its competition, which it still very much is not. While changing the name won't improve the utility of the product, at least it will encourage more people to use it -- and thus maybe develop for it too.
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Re:Have they changed the name yet? (Score:5, Funny)
Professional Image Manipulation Program
Simple Image Manipulation Program
Lightmap Image Manipulation Program
Windowed Image Manipulation Program
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You *know* it hasn't noticeably improved when... (Score:5, Insightful)
Re:You *know* it hasn't noticeably improved when.. (Score:5, Informative)
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Re:You *know* it hasn't noticeably improved when.. (Score:5, Informative)
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Appauling (Score:5, Informative)
Re:Appauling (Score:5, Interesting)
1. Find interesting tech story
2. Copy pasta
3. Insert ads
4. Send to Slashdot/Digg
5. Profit!
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Malware (Score:5, Informative)
Single window, please? (Score:5, Insightful)
This is likely the number one request for s number of years, yet we have to wait until 2.8 to even see if it will happen?
The Gimp is a nice tool, but it really should listen to it's users.
Solen content!!! (Score:5, Informative)
Excited about GEGL (Score:5, Interesting)
I've been looking forward to them integrating GEGL for some time now, and it looks like they've finally done it. This is going to be the single best thing to happen to open-source image manipulation in a long time.
GEGL will take care of almost all the current complaints from image professionals related to image bit depths, printing features, etc. It'll make layering effects much easier to apply and it makes everything related to image manipulation completely modular.
Also, think about how REALLY nice it is that the image manipulations routines are now librarified (is that a word?)... It means that we'll likely see other new applications pop up here and there taking advantage of this nicely-designed back-end. So don't worry about the lack of changes to the GUI, this will come in time, and even the GUI-related complaints (though I don't understand them) will likely be eventually moot.
I think it's great that they've finally achieved this long sought-after goal of redesigning the GIMP back-end and integrating it into the application. We should all be very excited about this! I use the GIMP all the time for my (non-professional) needs, and it's an amazing piece of software.
Re:Yay New Features (Score:5, Funny)
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Re:Yay New Features (Score:5, Informative)
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Re:Yay New Features (Score:5, Insightful)
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Re:Yay New Features (Score:5, Insightful)
Of course, it couldn't possibly have anything to do with the fact that the GIMP's user interface was haphazardly thrown together by programmers with absolutely no concern for HCI. Photoshop's interface couldn't possibly be better despite the thousands of hours of research and user interface testing that Adobe has put into it. Nope, absolutely none of that matters!
Keep blaming people's familiarity with Photoshop and you'll be sure to continue the GIMPs long standing tradition of complete and utter failure.
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Re:Yay New Features (Score:5, Informative)
Having not used it in 2 years, I'll try:
1) The multiple windows thing
I think this is the most often cited issue so I will list it first. GIMP opens multiple top-level windows which means that normal shortcuts and window navigation doesn't work. (Alt-tab on Windows -- apple-tab on Macs, etc.) The only way to use GIMP is to have multiple virtual desktops, which not everyone likes. The barrage of windows clutters the interface, and windows move around a lot because when you select new tools they resize or change. You can see through to the desktop which is distracting. I know at least on the Windows version, the keys that hide windows so you can get to your image don't really work right. Maybe my experience is skewed though because of the Windows and Mac ports. But IIRC, this same stuff happened on Linux.
This problem has garnered enough hate that there are several open-source projects that are either modifications to Photoshop, or programs that re-parent the window so that it behaves more normally. Unfortauntely, all of them are hacks and don't work super-well.
2) Unusual use of menus
- The menus are just... oddd. To a new user, the app is useless because once you open something, you get a window with no menus. After much frustration, the user monkey-clicks the mouse and realizes the menus are on the right-click instead of at the top of the window. That might not actually be a bad idea, but it is definitely counter-intuitive. Especially for "file" operations where people are used to seeing File-New/Open/Save/Save As/Close and those just aren't there.
This is not an issue for an advanced user, but it is strikingly odd to someone new, and it might force a lot of people to give-up right away.
3) Things that are NOT problems
- I'm browsing the comments and I see comments about Photoshop having an odd user-interface. I see comments that one particular tool or another doesn't work the way someone expects. I think these people are missing the point. The problems with GIMP aren't that some particular tool is not as easy to use as a Photoshop tool, or vice-versa. The problem is that nobody can even find the tool in GIMP because the overarching user-interface is so strange. Once people can get to the tool in the first place, then think about how the tool behaves.
4) Other
If you really want to know, this comes-up on Slashdot every 6 months or so. Probably some searching will come-up with obvious things I've completely forgotten over time.
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Re:Yay New Features (Score:5, Insightful)
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Re:Yay New Features (Score:5, Interesting)
Yeah, like changing a simple right-click on a layer, then 'Alpha to selection' to 'Select', 'Load Selection...', then selecting the appropriate document and channel from no-preview combo-boxes...
The GIMP's batshit insane, but Photoshop is as loopy as a teapot. Their particular modes of madness simply aren't entirely compatible - The GIMP is definitely pretty bad in places, but for the life of me I can't figure out how Photoshop is supposed to be infinitely superior from a user interface point of view.
I must admit that I still really like The GIMP's perspective correction tool - Photoshop's got better distortion tools, but they won't run backwards. Unlike the crop tool's perspective correction, which has no handy grid-lines visible. There's the lens correction filter, but that's really fiddly. But is brilliant at removing barrel distortion from texture references - something that's a real arse in The GIMP.
Drawing tools? I really like how the hold-shift-to-draw-a-straight-line works in The GIMP. Click somewhere, undo to remove that splodge, hold shift down and it'll preview a fine line from where you clicked to the current cursor position. Click somewhere, and it'll draw a line with the current drawing tool. Hold down control-shift, and it'll lock to particular angles.
Photoshop? Click, undo to remove that splodge, ARSE! it's forgotten where I clicked. Okay
With Photoshop, it's really easy to set up guides for your simple, shadowy lines on yer textures - but I still like The GIMP's way of doing it.
Actually, The GIMP's handling of alpha channels is a bit more sensible - right up until the point it merrily decides to discard colour information from completely transparent pixels. As part of an 'optimisation', albeit one that only gets invoked with certain operations. So it's very easy to completely destroy your texture, unless you keep to a strict, undocumented set of operations.
Photoshop's alpha handling is plain weird in places, but it's a bit more predictable...
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Re:Yay New Features (Score:5, Insightful)
You're right. It's only been 12+ years that people have been asking for those things. Now GIMP actually has an engine capable of doing them (note that it doesn't actually do them yet). It'll only be another few years until the basics are covered!
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Re:First looks at gimp 2.5.... (Score:5, Funny)
I kid... if it had 16-bit support I would use the Gimp since I don't care about CMYK.
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Re:Jam Tomorrow (Score:5, Informative)
To take myself as an example I take photos with a digital camera that gives me RAW files. Those are 12-bit files, which means 4096 colors per pixel rather than the 256 you get with 8 bit. Now I will be able to edit those in the gimp without loosing any quality, which means alot less posterisation when adjusting contrast and settings like that. The output image will simply look alot better, with the same tools that we already have in the gimp (assuming that the input image is of good quality of course).
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Re:Jam Tomorrow (Score:5, Informative)
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Re:Meh. Can it make circles and squares? (Score:5, Insightful)
Sure Paint.NET and Photoshop blur the lines a bit, but the better tool still, in the proprietary world, would be Adobe Illustrator, or something like Inkscape in the OSS world.
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