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Graphics

+ - Linux, Windows, and Apple 3d graphics programming

Submitted by Anonymous Coward
An anonymous reader writes: Advanced graphics programming differs from platform to platform, but weather you are coding for the Wii,Vista, or Linux the common mathematical princples remain the same. In a recent talk given by "The Professor" (Christopher Evensen) he covers the linear algebra which everyone should know. Its an excellent introduction for those interested in getting started, or a good review for those already involved.

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