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Programming

+ - 3d Graphics, the math everyone should know

Submitted by
holden
holden writes "Graphics programming is seen as the cool thing by a large number of people. A lot of confusion arises when people attempt to do 3d graphics programming without the proper mathematical background in basic linear algebra. Christopher Evensen recently gave a talk covering covering the important fundamentals. The math is also accompanied by a real world programming example (yay 3d astroids!)."

The use of anthropomorphic terminology when dealing with computing systems is a symptom of professional immaturity. -- Edsger Dijkstra

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