Roland Piquepaille writes: "The latest issue of IEEE Computer Graphics is focused on sketch-based interaction. In a sketch-based interface for clothing virtual characters (PDF format, 10 pages, 1.61 MB), the publication reports that an international team led by French computer scientists and fashion designers has worked on an intuitive way to design virtual clothing. Their method 'determines a garment's shape and how the character wears it based on a user-drawn sketch. The system then uses distances between the 2D garment silhouette and the character model to infer remaining distance variations in 3D.' This method could soon be used not only for real garments, but also by the video-game industry. Read more for additional references and several pictures showing examples of garments created using this sketch-based approach."
Comparing information and knowledge is like asking whether the fatness of a
pig is more or less green than the designated hitter rule."
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