rjmarvin writes: OpenGL ES has taken a huge leap forward http://sdt.bz/68964. The 2D/3D graphics specification is rarely talked about outside the gaming community, and the version number of “3.1” implies a small improvement. On the contrary.The release of OpenGL ES 3.1 http://www.khronos.org/registr... optimizes mobile graphics with added features including compute shaders, separate shader objects, indirect draw commands and enhanced texturing functionality.
We warn the reader in advance that the proof presented here depends on a
clever but highly unmotivated trick.
-- Howard Anton, "Elementary Linear Algebra"