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+ - OpenGL ES 3.1 Isn't Your Father's Graphics Language

rjmarvin writes: OpenGL ES has taken a huge leap forward http://sdt.bz/68964. The 2D/3D graphics specification is rarely talked about outside the gaming community, and the version number of “3.1” implies a small improvement. On the contrary.The release of OpenGL ES 3.1 http://www.khronos.org/registr... optimizes mobile graphics with added features including compute shaders, separate shader objects, indirect draw commands and enhanced texturing functionality.
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OpenGL ES 3.1 Isn't Your Father's Graphics Language

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This is clearly another case of too many mad scientists, and not enough hunchbacks.

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