Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×

+ - Occulus Rift Used in Virtual Reality Prototype with Live Motion Capture-> 1

Submitted by arisvega
arisvega (1414195) writes "A researcher at University College London has developed a prototype augmented reality system which enables users to interact with virtual objects, avatars and websites, all bundled with live motion tracking.

Before you get too excited, note that the system is rather difficult to be made portable, as it uses fixed cameras to perform motion capture.

The system, developed by William Steptoe (and presumably his team?), researcher at University College London, uses a head-mounted display and panels fitted to the hands to insert virtual objects into the room in which you sit or stand, enabling interaction with virtual objects, avatars and websites.

In this demonstration he uses the technology to interact with objects around him and brings up tablet-like displays to get online. He even uses his Occulus Rift to put on a virtual Occulus Rift on."

Link to Original Source
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Occulus Rift Used in Virtual Reality Prototype with Live Motion Capture

Comments Filter:
  • Pretty interesting stuff, even if they don't really have interaction with him arms quite nailed down. A few times his hands were moving behind the objects, creating a weird visual effect.

"If you own a machine, you are in turn owned by it, and spend your time serving it..." -- Marion Zimmer Bradley, _The Forbidden Tower_

Working...