Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
Note: You can take 10% off all Slashdot Deals with coupon code "slashdot10off." ×

Submission + - A Game Designer's Tweaks on Chess' 1,500-Year-Old Rules

jones_supa writes: Chess was invented around 1,500 years ago in India, and the game's lasting popularity is a pretty solid testament to its success. States rise and fall, real wars come and go, and still chess endures as a test of strategic thinking. Now, a young MIT-grad and game designer named David Sirlin says he's come up with something better. Chess is cool, he thinks, but there's room for improvement. In a blog post titled Announcing Chess 2, Sirlin reveals his master plan to call checkmate on the old game and introduce a set of rules that adds new thrills to the board, including, in some games, a teleporting queen. A new win condition (in addition to the old one) allows a victory if your king crosses the midline of the board. A double-blind bidding mechanic when you capture pieces allows for some 'yomi' or mind reading of the opponent's intentions. Additionally, players can chose from six 'armies', such as 'animals' and 'reaper' — five of which create twists on the classic set, by favoring pawns, for instance, or the king. Sirlin was motivated to improve upon the game because of its frustrating tendency to end in a draw because memorizing strategies often trumps other types of intelligence.
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

A Game Designer's Tweaks on Chess' 1,500-Year-Old Rules

Comments Filter:

We can predict everything, except the future.

Working...