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Submission + - The tech behind Man of Steel's Metropolis (computerworld.com.au)

angry tapir writes: Much of the urban vistas of Man of Steel, Cars 2 and the horrible remake of Total Recall were not modelled by hand. Instead they relied on product called CityEngine more typically associated with local government bodies' urban planning and urban design. The software procedurally generates cities, using scripts written in a Python-like language. The next version of CityEngine, coming out next month, will incorporate an SDK so third-party developers can use parameter-defined procedural generation of urban environments in their own applications. I spoke to the product manager for CityEngine about the upcoming version, how it's being used at the moment and plans to incorporate augmented reality in it.
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The tech behind Man of Steel's Metropolis

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"Consider a spherical bear, in simple harmonic motion..." -- Professor in the UCB physics department