Pecisk writes: While PC game development veterans are using Kickstarter more and more for their projects (see already successful "Star Citizen" Kickstarter project, which already went home with 2 million US dollars, or "Elite: Dangerous", a sequel of classic space sim series, which still has to reach it's set target), questions arise why devs are trying this rather risky way of finansing anyway. For long time there's also been discussion on Slashdot and elsewhere of game publisher's like EA preference to unlimited sequels (EA Sports series anyone?). There's David Braben's (one of creators of first classic 3D space sim "Elite" and it's sequels and also popular Raspberry PI board/computer) commentary to that. Link to Original Source
"More software projects have gone awry for lack of calendar time than for all
other causes combined."
-- Fred Brooks, Jr., _The Mythical Man Month_