+ - Is Gamification a Good Motivator? -> 2
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CowboyRobot
CowboyRobot writes "Growing up, many of our teachers used "gamification" techniques such as a gold star sticker on a test (essentially a "badge") or a public display of which students had completed a set of readings ("leaderboard"). These were intended to motivate students to strive to do better.
Now, these techniques are increasingly common in the workplace where the parallel with computer games is more intentional. A report by Gartner predicts that "by 2015, 50% of organizations that manage innovation processes will gamify those processes". One example would be assigning badges for submitting work on time, another would be having a leaderboard in an office to show who completed a training module first.
The idea of using game mechanics in work or study environments is not new, but its ubiquity is. Educators can discuss how effective gamification is in classrooms, but how useful is it as a motivator in the workplace?"
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Now, these techniques are increasingly common in the workplace where the parallel with computer games is more intentional. A report by Gartner predicts that "by 2015, 50% of organizations that manage innovation processes will gamify those processes". One example would be assigning badges for submitting work on time, another would be having a leaderboard in an office to show who completed a training module first.
The idea of using game mechanics in work or study environments is not new, but its ubiquity is. Educators can discuss how effective gamification is in classrooms, but how useful is it as a motivator in the workplace?"
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The more important question (Score:2)
Badges = Achievements? (Score:1)
"Scrum Worker" - Finish the most amount of work-hours in one sprint
"Scrum Worker II" - Finish the most amount of work-hours in two sprints
"Build Breaker" - Break the current build
"Build Fixer" - Fix the build after someone broke it
"You saw nothing!" - Fix the build after you broke it without anybody else knowing.