Now, these techniques are increasingly common in the workplace where the parallel with computer games is more intentional. A report by Gartner predicts that "by 2015, 50% of organizations that manage innovation processes will gamify those processes". One example would be assigning badges for submitting work on time, another would be having a leaderboard in an office to show who completed a training module first.
The idea of using game mechanics in work or study environments is not new, but its ubiquity is. Educators can discuss how effective gamification is in classrooms, but how useful is it as a motivator in the workplace?"
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