+ - The physics of Little Big Planet and others...->
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wildbunny
wildbunny writes "This is an article about a new continuous collision detection technique used in games such as Little Big Planet PS3/PSP — its fast, robust and most of all easy to understand and implement and solves one of the biggest problems in physics simulation today — Time Of Impact ordering."
Link to Original Source
Link to Original Source
The physics of Little Big Planet and others... More Login
The physics of Little Big Planet and others...