Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
Games

Submission + - Cloud Gaming With Ray Tracing->

An anonymous reader writes: As real-time ray tracing on a single desktop machine is still too slow for gaming Intel has worked on a research project that puts the heavy workload up into the cloud consisting of multiple 32-core chips working together. That enables new special effects for games like realistic reflections (e.g. on cars or the scope of a sniper rifle), glass simulations and multi-screen surveillance station. The paper also takes a closer look at various sources of latencies that become relevant in a cloud-based gaming approach.
Link to Original Source
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Cloud Gaming With Ray Tracing

Comments Filter:

How can you do 'New Math' problems with an 'Old Math' mind? -- Charles Schulz

Working...