Forgot your password?
typodupeerror
Games

+ - How to judge legal risk when making a game clone? 1

Submitted by Anonymous Coward
An anonymous reader writes "I'm an indie game developer making a clone of a rather obscure old game. Gameplay in my clone is very similar to the old game and my clone even has a very similar name because I want to attract fans of the original. The original game has no trademark or software patent associated with it and my clone isn't infringing on the original's copyright in any way (all the programming and artwork is original work), but nevertheless I'm still worried about the possibility of running afoul of a look and feel lawsuit or something similar. How do I make sure I'm legally in the clear without hiring an expensive lawyer that my indie developer budget can't afford?"
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

How to judge legal risk when making a game clone?

Comments Filter:
  • Have you considered contacting the original author(s) and asking them for their thoughts? If the game is as no longer available, It may be that they would even support your cause... Worst case scenario would be that they are against it, and let's face it... They'll probably know soon either way. It really depends on what the game is, and who made it

Only through hard work and perseverance can one truly suffer.

Working...