Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×

+ - NVidia Cripples PhysX "Open API" 1

Submitted by Anonymous Coward
An anonymous reader writes "In a foot-meet-bullet type move, NVidia is going to disable PhysX engine if you are using a display adapter other than one that came from their company. This despite the fact that you may have an NVidia card on your system specifically to do this type of processing. "For a variety of reasons some development expense, some quality assurance and some business reasons Nvidia will not support GPU accelerated PhysX with Nvidia GPUs while GPU rendering is happening on non-Nvidia GPUs." Time to say hello to Microsoft dx physics or Intel's Havok engine."
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

NVidia Cripples PhysX "Open API"

Comments Filter:
  • with the submitters opening line. I've been holding off on a new workstation purchase specifically to skip geforce 7x00, 8x00, 9x00, and gts x00 models and jump to a Larrabee based GPGPU. Also skipped dual core, core2duo, and core2quad to save for a nice Nehalem based CPU. Things are starting to look really fucking interesting in the high-end workstation markets...

Real programmers don't bring brown-bag lunches. If the vending machine doesn't sell it, they don't eat it. Vending machines don't sell quiche.

Working...