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Emulation (Games)

New Release of DICE, the CPU-Less Arcade Game Emulator, Adds Four Games 43

KingofGnG writes "DICE is a small emulator dedicated to recreating on a modern computer the arcade games based on discrete circuits: ancient and bizarre entertainment machines where the electronic components required for the game experience were soldered individually on the circuit board and where there was no trace of integrated circuit or CPU. It's an obscure and fascinating kind of emulation, and the offering of emulated games grows richer with each release." Released a few days ago, DICE 0.8 adds support for four new games: Atari's Crossfire and Pin Pong, and Ramtek's Clean Sweep and Wipe Out.
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New Release of DICE, the CPU-Less Arcade Game Emulator, Adds Four Games

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  • by Anonymous Coward

    Now that DICE.com bought slashdot everything is about dice nowadays!

    • Re:Dice again? (Score:4, Insightful)

      by ynp7 (1786468) on Monday February 24, 2014 @08:09PM (#46330035)

      Way too many DICEes these days. DICE.com, that DICE video game developer summit, DICE (formerly Digital Illusions CE), this DICE emulator thing. Come on guys, it's not even a cool name!!!

      • by Ken_g6 (775014)

        Way too many DICEes these days.

        Yeah. It's a CPU-less Arcade Game Emulator. It emulates a box with a lot of wires. They should have called it CAGE.

        • by cayenne8 (626475)
          Wow....wish they'd port over the old game "Death Race"....that was fun, and quite controversial at the time because you'd drive your car over the walking people and a small tombstone would appear. The later changed it to running over zombies to placate the parents, but we all knew what it was about.

          Its a rare game to find now.

      • by Sowelu (713889)

        Selwyn Larcher agrees.

  • by Anonymous Coward

    Fuck DICE fuck BETA.

  • Monaco GP Please! (Score:5, Informative)

    by ArcadeNut (85398) on Monday February 24, 2014 @08:03PM (#46329995) Homepage

    Although I own the real thing, I would love to see it emulated... It would provide a wealth of technical information about the game that would help with future repairs!

    • I don't have modpoints right now, but I would mod you up.

      Monaco GP and the Pro version PLEASE!
      My 5 year old inner-child begs for it to be done!

    • by Nutria (679911)

      Close-up HD photos of the innards of your "real thing", from multiple angles, would probably be of great help to the DICE team.

      • by ArcadeNut (85398)

        Photos would not have the information they need. They will need to look at the Schematics for the game, and those are not exactly the best.

        The Schematics are here if you want to take a look at them:
        http://arcarc.xmission.com/PDF... [xmission.com]

        Hand drawn, somewhat hard to read, but at least they exist.

        If they do emulate Monaco GP, that means they will have a very good understanding of how the hardware works, which will help with future repairs.

    • In case you or anyone is interested, someone has made an entertaining simulation of the game, but you need some bin files in order to get it to work.

      http://forum.arcadecontrols.co... [arcadecontrols.com]

  • Broken links (Score:4, Informative)

    by Qzukk (229616) on Monday February 24, 2014 @08:23PM (#46330137) Journal

    Crossfire, Pin Pong, and Clean Sweep all link to the same page.

    Pin Pong appears to be http://www.arcade-history.com/... [arcade-history.com]
    Clean Sweep appears to be http://www.arcade-history.com/... [arcade-history.com]

  • by Anonymous Coward

    ...ancient and bizarre entertainment machines where the electronic components required for the game experience were soldered individually on the circuit board and where there was no trace of integrated circuit or CPU.

    Well, that certainly explains all the "Powered by DICE" tags I see on Slashdot.

  • I remember the first Colecovision emulator some guy made -- he had a bitch of a time because one of the chips was analog and it's kind of hard to get the CPU cycles for near-infinite speed.

    • by Immerman (2627577)

      I don't see what the problem is, just periodically run through a delay loop a negative number of times.

    • That's interesting. It got me thinking, I'd expect old analog devices to have much higher latency than modern XGhz CPUs. Analog devices do take time of course - witness your CFLs, which take 200 ms to start to turn on, several seconds to reach full brightness, and several minutes to turn off completely.

      Even if the analog device itself were perfect, it takes time for the electrical signals to travel from one compotent to another. If the components are two inches apart, signals can travel that two inches

  • by Neo-Rio-101 (700494) on Monday February 24, 2014 @11:20PM (#46331271)

    I wonder if we'll ever see a simulation of this discrete logic gem? (likely inspired by the terrible Sly Stallone 70s movie of the same name)
    This game was doing the whole "running over people in cars" thing long before Carmageddon and GTA.
    It came with it's own brand of controversy too.

    http://www.arcade-museum.com/g... [arcade-museum.com]

  • by wonkey_monkey (2592601) on Tuesday February 25, 2014 @04:19AM (#46332289) Homepage

    Pin Pong (Atari, 1974)

    Beware that due to the difficulty of optimizing the background graphics this game requires about 900 MB of RAM to function, although this should allow it to run at full speed on a reasonably fast machine.

    Why so much?

  • Besides Clean Sweep and Wipe Out, I hear DICE supports the following classics:

    White Space
    Alpha 2.0
    Timothy's No Good, Very Bad Day

    I for one, can't wait for these "new, cleaner looking!" games.
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