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Bug Software Games

DARPA Makes Finding Software Flaws Fun 46

Posted by Soulskill
from the zynga-racing-to-copy dept.
alphadogg writes "The U.S. Department of Defense may have found a new way to scan millions of lines of software code for vulnerabilities: by turning the practice into a set of video games and puzzles and having volunteers do the work. Having gamers identify potentially problematic chunks of code could help lower the work load of trained vulnerability analysts by 'an order of magnitude or more,' said John Murray, a program director in SRI International's computer science laboratory who helped create one of the games, called Xylem. DARPA has set up a site, called Verigames, that offers five free games that can be played online or, in Xylem's case, on an Apple iPad."
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DARPA Makes Finding Software Flaws Fun

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  • psDOOM anyone? (Score:3, Informative)

    by netpatriot (3456831) on Saturday December 07, 2013 @04:07PM (#45628377)
    not such a new idea: Doom as an Interface for Process Management: http://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html [unm.edu]
  • by Anonymous Coward on Saturday December 07, 2013 @08:03PM (#45629609)

    When I read that Manning and Assange were talking about a conspiracy by the U.S. government to use video gamers to help do free work I didn't believe it.

    http://arstechnica.com/tech-policy/2013/12/army-releases-2010-chat-log-between-manning-and-assange/

    (2010-03-10 06:06:06) pressassociation: lt's as old as lipstick and the guitar of course, but mmorpg are evil in a whole new way
    (2010-03-10 06:06:39) dawgnetwork: voluntary matrix-style society?
    (2010-03-10 06:06:46) pressassociation: yes
    (2010-03-10 06:07:08) dawgnetwork: hmm
    (2010-03-10 06:07:25) pressassociation: might be ok in the end
    (2010-03-10 06:07:53) pressassociation: mmorpg's that have long term users are incentivised to keep them profitable
    (2010 03 10 06:08:59) pressassociation: but l imagine they'll merge into hybrid revenue modes, where congnitive tasks and freelabor are done using sense deception incentives
    (2010-03-10 06:09:48) dawgnetwork: like the “video games:” from toys?
    (2010-03-10 06:10:12) pressassociation: haven't seen that
    (2010-03-10 06:10:34) pressassociation: but it sure isn't a decade to be a gullible idiot :)

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