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Classic Games (Games) DRM PC Games (Games) Games

GOG Announces Open Beta For New Game Distribution Platform 104

New submitter Donaithnen writes: Like many geeks, I'm against the idea of DRM in general and have championed GOG.com's DRM-free approach to selling games online. Yet like many geeks, I've also often succumbed to the temptation of Steam because of the convenience of tracking, installing, and playing my PC game purchases through the launcher (not to mention the compulsion of collecting achievements, and watching the total playtime for my favorite games (to my occasional dismay). Now, GOG has announced the open beta for GOG Galaxy, an entirely optional launcher to allow those who want (and only those who want) to have all the same features when playing GOG games.
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GOG Announces Open Beta For New Game Distribution Platform

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  • by Sowelu ( 713889 ) on Tuesday May 05, 2015 @06:23PM (#49624833)

    'Cause Steam integration for multiplayer is a pretty serious upgrade from the days of the good old Gamespy server search program.

    • I haven't had the chance to try it yet, but multiplayer is one of the features listed in the FAQ [gog.com]. They also have "Game inviting & joining" listed as coming soon, but i'm not sure what exactly the difference is between that and regular multiplayer is.
      • by k3vlar ( 979024 )
        I'm pretty sure they've reverse-engineered the old GameSpy protocol, and this can act as a middle-layer allowing Good Older Games to continue to be played. (I assume this is what they did for AvP). Additionally, it seems like they're running server backends, and also allowing a common cross-game ID, so you can find and join your friends, even if you can't use the game client to invite them.
    • by Qzukk ( 229616 ) on Tuesday May 05, 2015 @06:39PM (#49624921) Journal

      Invitations are absolutely an awesome feature, but you know what would blow my socks off? If the GOG launcher handled all the bullshit firewall crap.

      I still get games where the authors have failed to bother to document the port(s) their server uses or where they think it's awesome to have the server start up on a random port from 1024 to 65534. Usually 30 pages deep in the game forum there's a thread where you find posts like "i forwarded UDP 19228 and the server showed up on the browser for 30 seconds but nobody could connect and I couldn't get it to show up again after a restart". If, along with all the other brilliant work GOG has done to get the games working in current versions of windows, GOG's launcher popped up a window like steams cdkey window that said

      Hosting a multiplayer game requires these ports:
          TCP 12421, TCP 12422, UDP 20000-20400
        [x] Use uPNP to request forwarding these ports on my firewall
        [x] Do not show this again
          [ OK ] [ Cancel ]

      I think my socks loosened a bit just thinking about it.

      • the problems with doing that (although i would love it as well) is allowing the program to access the firewall to make changes could be exploited.
        • by Sowelu ( 713889 )

          That suggestion isn't about letting GoG change it...just about telling the user what they need to change. And yes, that would be a killer feature for old games.

          • ahhh I misread your point. agree 100% there the documentation on which ports needs to get better (or standardized)
          • by Qzukk ( 229616 )

            Actually my suggestion was to let people decide whether or not to let GOG try to change it since not all users trust apps to change the firewall, not all firewalls allow apps to change it, and so on. Maybe for maximum paranoia there could be a setting that hides the uPNP option completely so nobody accidentally checks it.

            • I think uPnP is cool. Obviously, so do malware authors, but I still think it's cool — if you do gaming on windows. And that's where most of the action is... It'd probably be wise to turn it off when not using it, though. I never save firewall rules automagically, so it would be easy to fire the firewall script when terminating it and know that something sensible would happen.

          • Comment removed based on user account deletion
            • by Anonymous Coward
              Since GOG is the ones selling the games it would be great if they chose a set of ports (like Steam) and just set the games to use that BEFORE they sold 'em.

              Eh? How do you propose they do that, with hundreds of games originally written in dozens of development environments, the source code for many of which probably now exists only moldering in a landfill?
              • Since GOG is the ones selling the games it would be great if they chose a set of ports (like Steam) and just set the games to use that BEFORE they sold 'em.

                Eh? How do you propose they do that, with hundreds of games originally written in dozens of development environments, the source code for many of which probably now exists only moldering in a landfill?

                I expect it could be done with a proxy process (eg., the launcher) listening on the official GoG ports and forwarding packets to whatever ports the actu

                • I expect it could be done with a proxy process (eg., the launcher) listening on the official GoG ports and forwarding packets to whatever ports the actual game wants.

                  It seems like the right level at which to do this would be the virtual machine level, at least for DOS games. Create a VPN between the players, and put virtual machines with only the games running in them on that VPN with no firewalling between the players on that network. It seems like this would actually reduce the security considerations. It might require a move from dosemu to qemu or similar, but that would also enable virtualization on supporting hosts which seems as though it would enhance security.

      • Uhh.... how about using Windows to check to see what ports it's using?

        > netstat -b -a
        • Or, for those that prefer a GUI experience, Resource Monitor (can be launched directly, or from the "Performance" tab of Task Manager) has a "Network" tab that shows all processes with network activity or listening ports, and what those ports and protocols are. It's basically the same info as you get from Netstat, but in a conveniently clickable format.

    • by Anonymous Coward

      "'Cause Steam integration for multiplayer is a pretty serious upgrade from the days of the good old Gamespy server search program."

      I'm sorry but Kali and other server browsers were superior and steam is worse - no dedicated servers and forced matchmaking, aka people can't host their own. No mods either for matchmaking games.

      • by Anonymous Coward

        Ok I'll bite.

        You can download dedicated servers for all Source-based Valve games, like Left 4 Dead, Counterstrike & TF2, right from the interface in Steam, and customise/mod to your hearts content.

        Third party developers generally don't do this (there are some that do*) but yeah, you get what you pay for - however whether it is or isn't an option has nothing to do with Steam.

        * You can enable the server browser AND host dedicated servers for CoD: Modern Warfare 3 and I assume later (I stopped playing CoD

  • Cross Play (Score:5, Informative)

    by pavon ( 30274 ) on Tuesday May 05, 2015 @06:47PM (#49624959)

    Crossplay-enabled games offer online play between GOG and Steam. Because where you buy your games shouldn't prevent you from playing with friends.
    Cross-play doesn't require any setup or configuration. Steam users won't need to create GOG.com accounts or install GOG Galaxy, while GOG.com users won't need to create Steam accounts. Just log in, launch your game, and start playing online!

    That is the killer feature, IMHO. I was scrolling through expecting to just ignore this like I did the downloader, but that actually provides something of value above what you can do with the website.

    • I was scrolling through expecting to just ignore this like I did the downloader, but that actually provides something of value above what you can do with the website.

      The website also kind of sucks. My connection definitely sucks, and their website is slow to load and pretty choppy. I'd rather use an app. I don't have to complain about the site if there's an app.

  • While I don't have many games from GOG (I have no qualms with Steam and a huge backlog already), this could be worthwhile, especially if they beat out Origin and UPlay in the quality department. Doubly so if they can match Steam Sales. I put my name in for a beta invite and hope it goes well.

    I can't find it in the announcement, but I read somewhere else that part of GOG Galaxy will be downloading the installers for games to your computer, so you can install them outside Galaxy or if the service ever termina

    • I haven't received my invite yet so I can't comment on the Galaxy experience, but I can tell you sales are certainly not a problem. If you ever pay the asking price on GOG, you have no patience, they have a minimum of one sale a week. The sales are frequently every game in a series, or every game from a publisher, and I've saved as much as 85% off the normal price.

      What's also nice is that if they do a sale like save 10% if you buy this game, 45% if you buy the whole series type of sale, and you already own

      • by RyoShin ( 610051 )

        Oh ho, didn't know about the whole series thing, thanks! That's nice, as I've bought base games on Steam while they were on sale and later wanted the DLC, and it was as cheap to buy the base+DLC/GoTY Edition as it was just the DLC. Always a small annoyance of mine.

        • Forgot to mention that once every so often (maybe yearly?) I'll log in and have a free game in my account.

    • Re: (Score:2, Insightful)

      by Anonymous Coward

      especially if they beat out Origin and UPlay in the quality department.

      My dog left something on the lawn this morning which beats Origin and UPlay in the quality department.

  • by Shadow of Eternity ( 795165 ) on Tuesday May 05, 2015 @09:35PM (#49625985)

    "The DRM passed to Gabe, who had this one chance to destroy evil forever, but the hearts of men are easily corrupted. And the power of DRM has a will of its own. It betrayed Gabe, to the death of consumer rights. And some things that should not have been forgotten were lost. History became legend. Legend became myth. And from the year two thousand and three, consumer freedoms passed on only to GoG. Until, when chance came, DRM ensnared a new bearer. DRM came to the creators of GoG, who took it and swore it would be optional, and but as with all others it will inevitably consume them. DRM will give to GoG unnatural power over consumers. For as long as they hold such power it will poison their minds; and in the gloom of an admin's cave, it waits. Darkness creeps back into the filefolders of the world. Rumor grows of a shadow in the C:\, whispers of a nameless fear, and one day DRM will perceive: Its time has now come. "

    • by mjwx ( 966435 )

      Rumor grows of a shadow in the C:\, "

      What gamer in their right mind installs their games on their system drive.

      Doubly so for their SteamApps folder. I don't want to have to re-download 100 odd GB of games when windows goes tits up.

    • by Nemyst ( 1383049 )
      You can drop the LoTR though because there's no DRM here. Galaxy still installs and executes DRM-free games, so you can uninstall it at any point and the games will function. What Galaxy provides is value-added features like CrossPlay, automatic updates, etc.
      • You realise that's how Steam started out, right?

        • Not really. When Steam first started, it had their Half-Life branch of games on it. It's disingenuous to say that because Half-Life was an existing offline game, so naturally remained DRM-free even once you activated your serial number on Steam, that Steam was trying to be a DRM-free platform. Steam always was, and still is, incidentally DRM-free in many cases, where publishers don't choose to implement Valve's (or their own) DRM. There's many games you can just copy the folder out and keep playing without

  • I've been avoiding GOG for purchases simply because their downloader was/is horrible. I had a Witcher update that required me to download the entire game install all over again in multiple installer files. No proper launcher, no proper game library, just a mess.

    Maybe it's time to look into GOG again.

    • One insane "feature" of GOG is that you get game updates for Linux only by downloading the whole installer again, while the other two platforms get incremental patches*. I really hope that GOG Galaxy fixes that, I'm fed up with constantly redownloading Wasteland 2 and Pillars of Eternity.

      * yes, I know there are fan-made incremental patches for Linux, but this really should be a core functionality in GOG itself.

      • One insane "feature" of GOG is that you get game updates for Linux only by downloading the whole installer again, while the other two platforms get incremental patches*

        Do they? I've had to download complete games for both Windows and Mac for the updates. As long as they keep both, I'm happy. I'd hate to go back to the era of installing a game and then having to install all of the updates. With the speed of Internet connections now, even a 10-20GB download is not really a bottleneck for enjoyment.

        • With the speed of Internet connections now, even a 10-20GB download is not really a bottleneck for enjoyment.

          Speak for yourself, I have 6/1. It's okay when downloads support resume properly, but a lot of the time that fails. Even Steam used to get it wrong regularly, but they seem to have it pretty well-nailed down now. uplay, on the other hand, totally doesn't. Not sure about Origin.

        • by jp10558 ( 748604 )

          Depends, 20GB would take me 2-4 days to download... I wouldn't care after 4 days, I'd have done something else...

  • They *still* haven't implemented compressed downloads. During the Alpha, that was understandable, but come on now.

I have hardly ever known a mathematician who was capable of reasoning. -- Plato

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