Is Gamification a Good Motivator? 290
CowboyRobot writes "Growing up, many of our teachers used gamification techniques such as a gold star sticker on a test (essentially a badge) or a public display of which students had completed a set of readings (leaderboard). These were intended to motivate students to strive to do better. Now, these techniques are increasingly common in the workplace where the parallel with computer games is more intentional. A report by Gartner predicts that 'by 2015, 50% of organizations that manage innovation processes will gamify those processes.' One example would be assigning badges for submitting work on time, another would be having a leaderboard in an office to show who completed a training module first. The idea of using game mechanics in work or study environments is not new, but its ubiquity is. Educators can discuss how effective gamification is in classrooms, but how useful is it as a motivator in the workplace?"
Already done it. (Score:5, Funny)
It is like TPS cover sheets. (Score:5, Funny)
It's really a shame system. If you don't have enough gold stars or silver turds or whatever, you look bad and might get fired.
That's an entirely different thing to being motivated, unless you consider jumping through stupid manager-invented hoops just to keep your job motivation.
Flair (Score:4, Funny)
Hell yeah! (Score:4, Funny)
As a bureaucrat in a dead-end job, I can say "Hell yeah!"
There's nothing I look forward to more than a little gold star that I can put on my cubicle to rub in the face of Jenkins because I submitted more dreary TPS reports than anyone else in our unit.
Re:It is like TPS cover sheets. (Score:3, Funny)
We need to talk about your flair. 15 is the minimum. Now it's up to you if you want to do the minimum... but Brian over there, for example, has 37 pieces of flair.
And a terrific smile.
Badges? (Score:4, Funny)
Badges? We don't need no stinkin' badges!