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New Nintendo DSi Announced 290

Posted by CmdrTaco
from the gimme-my-puzzlequest dept.
justme8800 writes "The DSi has a bigger screen, an SD card expansion, a 0.3 megapixel camera, is thinner (no GBA slot), and has improved audio. To be released in Japan on November 1st, everywhere else sometime in 2009."
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New Nintendo DSi Announced

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  • More Info (Score:5, Informative)

    by AKAImBatman (238306) * <akaimbatman@[ ]il.com ['gma' in gap]> on Thursday October 02, 2008 @10:51AM (#25233023) Homepage Journal

    FYI, there are more pics and details here: http://www.wiimedia.com/news/view/next_gen_nintendo_dsi_wii_storage_solution_and_more/ [wiimedia.com]
    And here: http://www.dsfanboy.com/photos/nintendo-dsi/ [dsfanboy.com]

    Some of these details are a bit confused. For example, Nintendo appears to have announced a 300,000 pixel camera (0.3 megapixel), yet it's also being reported as a 3 megapixel camera. Also, there was a report (now believed to be unsubstantiated) that both screens would have touch capability.

    What *is* known is that Wii Points will becomes Nintendo Points. Why? Because the DSi will have internal flash memory along with the SD Card slot that can be used to download games (both new and previous gameboy games) from the DS Shop Channel. Just like the Wii. The system also appears to have TWO cameras. One on the inside of the hinge, and one on the front cover. (More evidence that we're talking about a 0.3 megapixel camera capable of 640x480 resolutions.)

    Nintendo also announced a Wii storage solution. The Wii Shop Channel will have the option to download directly to an SD Card. A player will then be able to use an "easy copy to the Wii's main memory" to play the game. It's not clear if Iwata meant the Wii would use some of its flash memory as cache, or if you really have to do the copy yourself.

    The DSi will be priced in Japan at 18,900 Yen. Which is approximately $180. The DS Lite sells in Japan for ~$150, so that should give some clue to its likely American price.

    Nintendo also announced new games in the form of Punch Out for the Wii, Sin and Punishment 2 for the Wii, Mario and Luigi 3 for the DSi, and Trace Memory for the DSi. They are also going to be "refreshing" the GameCube line (e.g. Pikmin and DK Jungle Beat) and re-releasing them for the Wii. I'm not sure what that's supposed to accomplish, but whatever.

    Nintendo of America will hold its own press conference at 12:30 PM EDT.

    Hopefully we'll get a few clarifications at NOA's press conference.

    BTW, if you want to see videos of Nintendo's new stuff go here [nintendo.co.jp] and scroll down to the box that says "Nintendo Conference". Inside that box are two large buttons. One is a video for the Wii, one is a video for the DSi.

    • Re: (Score:3, Informative)

      by Sockatume (732728)
      You can already do the SD->Wii copy manually. It seems that they've streamlined or automated the process somehow.
      • Re: (Score:3, Insightful)

        by avanderveen (899407)

        Yeah, I think the point is now that the DS has an SD slot you won't have to have a homebrew cartridge in order to share data between your Wii and DS.

        A lot of the new add-ons the the DS are excellent, and they seem to be jumping ahead of homebrew in order to prevent piracy.

    • They are also going to be "refreshing" the GameCube line (e.g. Pikmin and DK Jungle Beat) and re-releasing them for the Wii. I'm not sure what that's supposed to accomplish

      Even if it's not an actual sequel, consider the case of Capcom's Resident Evil 4. It was ported from GameCube to PS2 to Wii, with enhancements each time. Or consider the first Animal Crossing game, which was ported from N64 (as Doubutsu no Mori) to GameCube (NTSC J, as Doubutsu no Mori +) to GameCube (NTSC U/C, as Animal Crossing | Population: Growing!) and back to GameCube (NTSC J, as Doubutsu no Mori e+), again with enhancements in each edition.

      • by Bloomy (714535)

        to GameCube (NTSC U/C, as Animal Crossing | Population: Growing!)

        It's just Animal Crossing. No "Welcome to", no "Population: Growing!".

    • by tzhuge (1031302)

      "refreshing the GameCube line" sounds interesting to me...

      There are GameCube games I would like to play (Wind Walker), but I don't really want to buy GameCube accessories to do it... and it takes effort to find that stuff anyways. This should also somewhat mitigate the rather poor lineup of upcoming games on the Wii.

      • Re:More Info (Score:4, Insightful)

        by AKAImBatman (238306) * <akaimbatman@[ ]il.com ['gma' in gap]> on Thursday October 02, 2008 @11:22AM (#25233437) Homepage Journal

        The only accessories you need are a GameCube controller and a save card. Both can be found at your local GameStop for less than $10. Along with plenty of used GameCube games.

        I imagine what this is really about is giving some games a second chance to shine. The GameCube wasn't exactly Nintendo's most popular system. And some of their best games (e.g. DK Jungle Beat) were sold in a fire sale because Nintendo needed to shift gears to a new strategy. (I got Jungle Beat + 2 bongos NEW for $14!) By reintroducing these games, they're pushing them out to millions of customers who never got the chance to play them when the GameCube was still supported. The advantage to re-releasing them as Wii titles rather than GameCube titles that work with the Wii is that Nintendo can distance themselves from the failure of the 'Cube.

    • What really strikes me as odd about the DSi is Nintendo's announcement that this will constitute a "Third Platform", not replacing the DS Lite but complementing it. How many markets are there for dual screen handhelds with one touchscreen by Nintendo? Especially since the DSi appears to be such an incremental upgrade over the DS Lite.

      Source:
      Engadget [engadget.com]

    • Re: (Score:3, Informative)

      by nobodyman (90587)

      For example, Nintendo appears to have announced a 300,000 pixel camera (0.3 megapixel), yet it's also being reported as a 3 megapixel camera.

      I'm sure we'll find out shortly, but I wouldn't be surprised to find that both figures are accurate.
      The pics indicate that it has two cameras (one on the outside of the clamshell and the inside camera the middle of the hinge facing the user. My guess is that the low resolution is on the inside to facilitate stuff like video-enabled chat.

  • The included camera is 640x480 or approximately 0.3 megapixels, not 3.0 megapixels.

  • by tepples (727027) <tepples@gmaiBLUEl.com minus berry> on Thursday October 02, 2008 @10:55AM (#25233079) Homepage Journal

    Guitar Hero doesn't run on DSi. Nor does anything beyond the first third of Pokemon Diamond and Pearl (after you get the national Pokédex). And there's speculation on forum.gbadev.org that Nintendo might have used this as a chance to beef up the security against homebrew through a combination of digitally signing new DS titles and whitelisting old titles.

    • Re: (Score:3, Interesting)

      by hansamurai (907719)

      But you can also insert an SD card directly into the DSi now, I'm sure they will find a way.

    • I think Nintendo is marketing the DSi as the "On-The-Go" DS that you don't monkey with peripherals, just throw it in your manpurse/laptop bag/purse and off you go, ready to whip it out for light gaming and to social network with your friends, etc., and replace your mp3 player and cell phone camera.

      The Lite & original DS will be the "At-Home" DS where you can attach the menagerie of peripherals and such, and play with your huge library of DS and GBA games handy.
  • by ZarathustraDK (1291688) on Thursday October 02, 2008 @10:57AM (#25233113)
    Because if they named it iDS they'd have a advertisement-nightmare when the Advanced version of that trinket came out.
    • by ais523 (1172701)
      And also spark unsuppressable rumours about a merge with Apple's marketing department.
  • by maugle (1369813) on Thursday October 02, 2008 @10:57AM (#25233115)
    but where the hell is my goddamn WPA support?
  • by Junior J. Junior III (192702) on Thursday October 02, 2008 @10:59AM (#25233141) Homepage

    Losing the GBA slot is unfortunate, there were a lot of really good GBA titles that are still fun to play now.

    In all likelihood Nintendo realizes this, and will re-package the old GBA titles on DS media form factor, and re-sell us the same games again, like they have with the Virtual Console on the Wii.

    This makes total financial sense, but it's too bad. I can't think of any way as a consumer to act in a way that would give the incentive to Nintendo to retain backward compatibility so that I don't have to re-buy games I've already played. If we all don't re-buy, Nintendo would just not re-package to re-sell, rather than retain backward compatibility.

    It seems like console makers have some incentive to provide backward compatibility during the intro period when they are transitioning from the old platform to the new, but once the new platform is entrenched they drop backward compatibility to cut costs/up profits.

    Guess I'll keep my GBA SP2+ around, then.

    • by CSMatt (1175471)

      Nintendo already dropped Game Boy (Color and original) compatibility with the Nintendo DS and Game Boy Micro. That they would drop the slot altogether isn't all that surprising.

      • by AKAImBatman (238306) * <akaimbatman@[ ]il.com ['gma' in gap]> on Thursday October 02, 2008 @11:27AM (#25233493) Homepage Journal

        GBA support isn't the real problem. The real problem is that the GBA slot was the DS's expansion port. Games like Guitar Hero: World Tour plugged hardware into that port. Without the port, these games will not work on the new DS. Even if the software is otherwise compatible.

        • by fbjon (692006)
          That's not really a widespread problem, though. There can't be that many truly useful expansions out there.
        • Re: (Score:3, Interesting)

          by Hadlock (143607)

          Of which 2 or 3 games, one of which being the DS browser (now built into the system) used that exp. port. The exp. port-less system won't be sold in the US in quantity until 2009 so they still have another christmas' worth of DSes to be sold with the expansion port. Shrinking market? Perhaps, but that's 5 months from now and most of those DSes will continue to work for another year or two.

      • Nintendo already dropped Game Boy (Color and original) compatibility with the Nintendo DS and Game Boy Micro. That they would drop the slot altogether isn't all that surprising.

        Nope, it's not surprising at all. Just, I'm gonna miss the GBA slot.

    • by aero6dof (415422)

      This makes total financial sense, but it's too bad. I can't think of any way as a consumer to act in a way that would give the incentive to Nintendo to retain backward compatibility so that I don't have to re-buy games I've already played.

      How about if you want to play the old games, pick up a few old instances of the old hardware? Used versions are dirt cheap? Personally, I'm willing to re-buy certain titles just for the convenience of not storing physical cartridge/game systems...

      • That works, as long as old hardware continues to be common. Over time, hardware will age and become more and more difficult to find in good repair.

        With portable systems, the other problem is choosing which you carry with you. If I want a quick/convenient game, most likely I'm not going to haul a GBA and a DS around with me, I'm going to choose whichever one I think I'll enjoy more.

        At home, I can just pull out whichever I have, sure, but part of the point of handheld systems is portability.

    • by Spatial (1235392)

      Guess I'll keep my GBA SP2+ around, then.

      And I'll be keeping my PSP around. Emulators are awesome. :)

    • by Sockatume (732728)
      It has a game download service. They don't have to re-package the GBA games, just provide them online.
      • "Provide online" is a form of repackaging for re-sale, unless they are making titles available online for free. That's the model with the Wii Virtual Console.

    • by Anonymous Coward on Thursday October 02, 2008 @01:21PM (#25235223)

      IAADSD (I am a DS Developer)
      Posting anonymously for obvious reasons.

      The main reason for the removal of the GBA slot is likely the removal of the ARM7 for replacing with a simpler, less expensive hardware that does the same (DS has both ARM9 and ARM7. DS games run on ARM9 while ARM7 can't be accessed by the developer -runs custom nitnendo code-, and GBA games run on ARM7). I think DS was engineered from the begining for this to happen.

      This will mainly impact homebrew developers, as homebrew will not run on DSi.

  • I see no reason to pick this one up if they remove the GBA slot. One of the more popular features of the Nintendo handhelds is the backwards compatibility. The ability to only have to carry one device to play all my games was a nice feature. Also, there are several DS games that can have extra features unlocked or data transferred from GBA carts. Obviously, this kills that bonus as well. As much as I would really like to have the better wireless features, I will just have to make do.

    • Agreed.

      I still have the original model NDS, as I saw the Lite as not compelling enough to "upgrade". The loss of the GBA slot in the DSi is pretty much a deal killer for me.

      When the GBA Micro came out, I avoided getting one because I still have quite a library of Gameboy (Mono, Super, & Color) games that I still play form time to time. My GBA SP is still in my arsenal.
  • I just picked up a used ds lite with 3 games for $100. That should hold me for a while. I like that I can play GBA games on it - wouldn't want to give that up to be honest. The camera and music don't matter - I have other devices for that. The wireless store is cool - but not enough for me to shell out a bunch of money again. I'll probably end up getting a used DSi somewhere down the road I guess.

    I'm more interested in seeing what happens with Apple. I keep seeing articles saying the ipod touc

  • I for one thought it was interesting that while Nintendo kept bringing out new home systems with approximately zero ability to play titles from earlier systems, they kept the ability to play old game boy games for years and years as they brought out new systems. If the GBA slot is gone, does that mean that now Nintendo no long feels it worthwhile to maintain the ability to play old titles?
    • by Alaren (682568) on Thursday October 02, 2008 @11:11AM (#25233291)

      Presumably this is what the "Nintendo Store" is for. Instead of letting you play your old cartridges, Nintendo will charge you $5 or $10 and let you download them.

      I have a Wii and a DS and I really enjoy both, especially with a CycloDS to play my MP3s and videos. I'm not interested in the DiiS, er, DSi, and I don't really go in for the "Virtual Console" on my Wii, but I see how this new handheld brings Nintendo's portables in line with its Wii business model. "Downloadable content" is the new "backwards compatibility." For all three console manufacturers now, come to think of it.

      • by fbjon (692006)
        One one hand, it's just cashing in. But on the other hand, this way those who actually want to play older games can do so on a newer device, without giving increased size and price of the device for everyone.
        • by pizzach (1011925)
          I wonder if purchases from the virtual console will also work on the DS? I mean, if they are changing Wii points to Nintendo points, we can expect an eventual class action suit, right?
      • One thing I like about the Wii's Virtual Console is that N64 games look better. They run at twice the resolution (640x480 instead of the N64's 320x240). They still look dated, of course, but the graphics are cleaner. I've been having a lot of fun with Super Mario 64 on my Wii.

      • by cowscows (103644)

        Just a counterpoint, you can put a Gamecube disc into the Wii and it'll play just fine. Try doing that with any other Nintendo living room console. Any backwards compatibility at all in your living room is new for Nintendo.

        All that being said, I don't think the DSi not playing GBA games is that huge of a deal for the large majority of the market. It's not aimed at replacing GBA's, it's aimed at replacing DS's, which it's mostly backwards compatible with.

    • by grumbel (592662)

      they kept the ability to play old game boy games for years and years as they brought out new systems.

      GBAmicro already lacked support for Gameboy and Gameboy Color titles, DS lacked support for those as well, the DS also lacked the GBA link port, making GBA multiplayer or Gamecube links impossible. So everything after the GBAsp was already crippled and its no surprise that they removed the port on the DSi, since it wastes quite a huge amount of space that likely was needed for the bigger screens, cameras and SD card slot.

    • Re: (Score:2, Informative)

      by EchaniDrgn (1039374)

      I don't see where your claim that they:

      ...kept bringing out new home systems with approximately zero ability to play titles from earlier systems...

      The Wii not only plays GameCube games, but it also has the same 4 ports for GameCube controllers and two slots for GameCube memory cards.

  • No WPA! (Score:5, Informative)

    by Lord Byron II (671689) on Thursday October 02, 2008 @11:05AM (#25233215)
    Still no WPA. It's just embarrassing now.
    • Still no WPA. It's just embarrassing now.

      I seem to remember we discussed this in the last story about DSi. We ended up reaching a consensus that not everyone needs WPA, and people who do should buy a second AP for Nintendo WFC. Now that 802.11g and pre-n are common, you can find b-only APs at fire sale prices. Turn on 26-digit WEP and MAC whitelisting, turn off the AP when you turn off the DS, and you should be safe.

      • Re: (Score:3, Funny)

        by Morkano (786068)

        Or, you know, they could just add WPA support.

      • Re: (Score:2, Insightful)

        by Dutch Gun (899105)

        We ended up reaching a consensus that not everyone needs WPA, and people who do should buy a second AP for Nintendo WFC.

        "Consensus"? On Slashdot? [citation needed]

        Since I can only speak for myself: WEP is essentially a lock on a screen door at this point - it only keeps out those who make no effort to circumvent it. As it is, my wireless network stays as secure as I can make it with WPA security, and my DS stays disconnected. I have no interest in buying a redundant piece of hardware from Nintendo.

  • by Anonymous Coward

    Because GBA games can be run from SD

  • by sjonke (457707) on Thursday October 02, 2008 @11:07AM (#25233243) Journal

    Virtual Portable. Not only downloadable GBA games, but GBC, GB, Gamegear, NeoGeo Pocket, Lynx, etc. That's not a press release, just my own note of an obvious thing for Nintendo to do. Aside from being able to play your GBA games this way, you'd be able to carry all of them with you without carrying/fiddling with any cartridges. Too bad they aren't doing the same with the DS games. Or are they? Or perhaps for new DSi-only games. That's certainly the direction they should be going: all download.

    • That would be awesome if I didn't have to pay for games I already own yet again.
    • Re: (Score:3, Funny)

      by AsnFkr (545033)
      You forgot Virtual Boy. Get the red displaying on one screen, the black on the other...hold the system against your nose and you'd be good to go.
  • Guess this is why my local Radio Shack has been selling new DS Lites for 95 bucks for the past few weeks. Since the new one has no GBA slot (and no new features that I really care about), I may have to go grab one on clearance.
  • I own a DS for home brew. I set it to auto-load DSOrganize when I turn it on, and I have various home brew games on it as well as my own creations.

    I can't imagine that Nintendo didn't change the security, so the cat and mouse game will continue. Hopefully it won't end. Otherwise *gulp* I'll have to start developing for the iPhone. :(

    • I can't imagine that Nintendo didn't change the security, so the cat and mouse game will continue. Hopefully it won't end. Otherwise *gulp* I'll have to start developing for the iPhone. :(

      Why not just develop for something that's actually [crunchgear.com] open [wikipedia.org], so that you don't have to play cat-and-mouse games with DRM?

      • by gauauu (649169)

        Because part of the fun is developing on a platform that has users. Does anybody actually buy things like the Pandora other than homebrew developers?

    • Get a Pandora (Score:3, Insightful)

      by tepples (727027)

      Otherwise *gulp* I'll have to start developing for the iPhone.

      The iPhone is even worse. Even the cheapest model (iPod Touch 8 GB) is $229, more expensive than a DS Lite + M3 Real. And there's as much anti-jailbreak cat-and-mouse on an iPhone as there ever was on a PSP. I'd recommend getting in on the next round of Pandora preorders.

  • by cheesecake_jones (129775) on Thursday October 02, 2008 @11:12AM (#25233305)

    Someone please clarify for me... Is this DSi Miami, New York, or the original one that was in Vegas? If there's no Grissom, then I'm not interested.

  • by Dzimas (547818) on Thursday October 02, 2008 @11:15AM (#25233337)

    One of the driving forces behind the development of the DSi is the rampant piracy in the DS market. You can buy a flash card and 1GB microSD card that'll run copied ROMs for less than $20 these days. I fully expect Nintendo has incorporated some fairly aggressive tech to prevent copying. That's not a bad thing, except that it throws up yet another roadblock for homebrewers. The DS is a capable, affordable and widespread platform that would benefit tremendously from independent development, yet there's no way that Nintendo is every going to let that happen without extracting a pound of flesh through their online download service.

    We're officially in a new era in which manufacturers see it as their duty to lock down their portable computers - I hope that the Pandora is a success, although I fear we'll have to wait a few years before a manufacturer comes along and blows the market open with a tiny box that can run third party code without obstruction

    • by Lumpy (12016)

      It will fall hard just like it has on the Wii.

      when will they get it through their heads that they can not win that war?

      • by pokerdad (1124121) on Thursday October 02, 2008 @12:24PM (#25234355)

        It will fall hard just like it has on the Wii. when will they get it through their heads that they can not win that war?

        They are winning that war; its just that their notion of win is different than yours. Nintendo's goal isn't to stop the people who are homebrewing from homebrewing, its to stop the masses from engaging in piracy (make it hard enough that most people either won't understand how to do it, or won't care to spend the time); that their actions give homebrewers some small challenges is just a side effect.

        The homebrew community laughs when Nintendo releases an update that breaks homebrew, but then the community has a fix within hours. What the community seems to be missing is that Nintendo hugely stops the proliferation of the explotation of the system every time such an event occurs. Sure your system barely misses a beat, but how many non-tech friends/relatives are you going to set up their system to run homebrew when you know that every month or so they are going to be calling you for help? More to the point, how many non-tech people are going to keep using pirated games when for reasons they can't understand the games stop working every time the system updates?

    • Palm and Pocket PC have had a pretty thriving casual gaming market for some time. The lack of processer power, and particularly the lack of graphics acceleration, have limited them to casual gaming... but there's no reason that a decent "power user" PDA couldn't blow the market open the way you're thinking.

    • Re: (Score:3, Interesting)

      One of the driving forces behind the development of the DSi is the rampant piracy in the DS market.

      How rampant? Thousands? Millions? Got some numbers?

  • New shiny toys (Score:3, Interesting)

    by Captain Spam (66120) on Thursday October 02, 2008 @11:16AM (#25233345) Homepage

    I'll be honest, I haven't played my GBA games in a while (gasp! zomgshockhorror what sort of nerd is this?!?) and I'm not in the homebrew community (gasps have now been replaced by sounds of fainting from the peanut gallery), so I won't be missing that end of it. And I still have my trusty GBA SP if worse comes to worse, and I don't NEED to trade in my old DS ("DS", hard stop — yes, just the DS, not Lite). And (potentially) finally being able to ditch WEP on my wireless network would be a very nice addition.

    And I'd be willing to bet Nintendo will have a way to access the camera from games, leading to all sorts of frivolity and goofiness along the way (members of the peanut gallery are now calling for my head). So I say, bring it on.

    • When I do play GBA games it's usually on a Game Boy of some kind - most often the Micro. It's more portable than the DS which is real handy sometimes. Plus I think it's just an all-around better experience than booting up a GBA game on the DS, not using the full screen or the full set of controls... Really, once I got a decent collection of DS games going, I found I'd rather play those on the DS.

      But even if it was under-utilized, I liked the potential for the GBA slot as hardware expansion. Guitar Hero

  • OOh they do make cameras worse thatn the iphones!

    At 0.3, that's like 640x480...

    • It's not so bad...my phone's screen is only 640x480, and a 640x480 image looks nice on it. I imagine most DS photos will be viewed on a similarly small device...say, a DS.

      • by Yvan256 (722131)

        Nintendo DSi -> take picture -> save to SD card -> insert SD card in Wii -> view photo on Wii.

        0.3 megapixels = 640x480
        Wii = 480p

        I do wish they made it 3MP instead of 0.3MP. IMHO 0.3MP is just enough for webcams.

  • So they managed to bloat it (camera, music) AND cripple it (GBA, battery) at the same time? No thanks, Nintendo; swing and miss.

    • Out of curiosity, are you the same guy that was complaining when they bogged down your monochrome gameboy with all those pesky colors ?

      It loses the GBA port but also increases screen size, decreases weight, and becomes more slim, and adds video chat. Seems kinda cool to me.

      And it's not like the DSLite is going away anytime soon. You could still buy the DSFat long after the lite was released.

    • by Ogive17 (691899)
      Wow, so how long have you been testing the DSi? I wish I could get hooked up and have Nintendo give me unreleased hardware to mess around with.
  • What About Rumble? (Score:2, Insightful)

    by cybersquid (24605)

    No mention of built-in rumble that I can see.
    No GBA, no can use rumble pak. :-(
    Tactile feedback is good. Sony recently learnt this lesson the hard way.

  • OMG! Ponies! (Score:5, Insightful)

    by Neko-kun (750955) on Thursday October 02, 2008 @11:41AM (#25233679) Journal
    I think I speak for a good majority of DS lite owners when I say that I will not be picking one of these up until Nintendo releases the Pink version.

    (Seriously, best theft deterrent I've ever had)
    • by thepotoo (829391)
      Grab a can of spray paint and put a cool design on it yourself. Works for my laptop, and having a black and silver Tux on the case is cooler (IMHO) than having a pink case.
  • Pass, my DS Lite and R4 card are perfect as is.
  • I'm going to Japan this December. If I pick one of these up and bring 'em back to the US, will I be able to play my current DS/GBA games on it, or is there some sort of 'region' DRM restriction?

  • the first thing i thought of...

    ...is I could yank the SD out of my DSLR and view the pics easily, one screen for a photo album and the other for a view of the selected photo. but thats just me... a SD slot adds a whole new range of options to this toy. now, is there a decent SDK?
  • Is it still Opera? Is it the same version as the DS cart + GBA RAM cart? And since Opera needed a GBA RAM cart, does this means the DSi has more internal memory and will this extra memory be accessible to games or only the built-in browser to prevent companies to make "DSi-only" games, cutting off regular DS/DS Lite owners?

    • I've read nothing official, but I would assume there is more on-board memory in the DSi.

      Not only would this memory serve as browser storage, but also more memory for the new processes running in the background for all the new features, both passive and active.

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