GIMP 2.4 Released 596
Enselic writes "After almost three years since the release of GIMP 2.2, the GIMP developers have just announced the release of GIMP 2.4. The release notes speak of scalable bitmap brushes, redesigned rectangle/ellipse selection tools, redesigned crop tool, a new foreground selection tool, a new align tool, reorganized menu layouts, improved zoomed in/zoomed out image display quality, improved printing and color management support and a new perspective clone tool."
Re:GIMP 2.3? (Score:4, Informative)
No 16bit support (Score:1, Informative)
Re:GIMP 2.3? (Score:4, Informative)
Re:Most important thing (Score:5, Informative)
The download link can be found here.
http://www.gimpshop.com/download.shtml [gimpshop.com]
Re:GIMP 2.3? (Score:5, Informative)
The stable GIMP releases have even numbers. The last stable release before 2.4.x was GIMP 2.2.x, starting with 2.2.0 released in December 2004. So that was almost three years ago. There were several bug-fix releases in the meantime, up to 2.2.17.
The unstable 2.3.x releases ended with the last versions becoming release candidates for 2.4.
Re:I use photoshop v5 from 2000 (Score:3, Informative)
Crossover Office has run Photoshop (through PS7, which I routinely use, *alongside* GIMP) in Linux for something like six or seven years now. That people still say "I have to use Windows if I want to run Photoshop" is beyond me.
Re:Grabbing my copy before it gets slashdotted (Score:3, Informative)
Tools are much improved. (Score:3, Informative)
P.S. Although the GTK2 (i.e. GIMP Tool Kit) file picker is still slow as molasses in directories with large numbers of files. I had to hack firefox to get it to use it's native file picker once again because I got tired of waiting 30 seconds or more each time I wanted to save a file.
Re:Layers? (Score:3, Informative)
Re:Most important thing (Score:5, Informative)
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Did the Ancient Egyptians play stone, papyrus, scimitar?
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SIOX ! (Score:3, Informative)
(For those who don't know : you make a coarse free-hand circle around your object, then you scribble on the object, and SIOX takes care to extract the object from the surrounding).
Re:Ask artists, not geeks (Score:3, Informative)
Did you have a look at the release notes [gimp.org] linked from the article? Did you see the section titled "Color Management and Soft-proofing"? There is even an extra page of the release notes that focuses only on color management in GIMP 2.4 [gimp.org].
In case you did not read it, GIMP 2.4 does support ICC profiles and allows you to convert images to the appropriate color spaces. You can also identify the areas using colors that are outside your printable gamut, etc. It looks like GIMP is able to do more than you think.
Re:Most important thing (Score:5, Informative)
Despite popular belief, Photoshop's panels aren't stuck inside of the parent window. You can do exactly as you described in Photoshop, and it's been that way for at least two years.
Re:What about... (Score:3, Informative)
Re:Awesome new features! (Score:1, Informative)
Re:patents (Score:5, Informative)
Re:What about... (Score:4, Informative)
Re:GIMP 2.3? (Score:3, Informative)
Re:patents (Score:5, Informative)
Oh please. That is not and never has been the problem. The problem is that the program was initially created with the assumption that all images would be 8-bit RGB, and then a huge amount of code was built on top of that silly assumption.
Yes, you can run into IP issues with things like Pantone, DIC, Toyo, or a particular set of CMYK transforms, etc, but that has nothing to do with the limitations of the GIMP. There are plenty of other image editors that have no problem doing color space conversions or dealing with >8-bit images because they were written by programmers who actually listen to graphics professionals.
16 bit RGB support is more important than CMYK (Score:3, Informative)
Furthermore, RGB colorspaces almost always have a wider gamut than standard CMYK colorspaces such as ISO, SWOP, and GRACoL. Here again, the 8-bit problem comes into play. When RGB color is converted to a standard CMYK colorspace, the conversion is not really even 24->32 bit, since part of the RGB space is outside the gamut of the CMYK colorspace. Effectively, this means that instead of getting a 256-step gradation in any given channel, you get a smaller gradation, sometimes (for instance in the case of Adobe98 RGB -> SWOP) a MUCH smaller gradation. This leads to stepping problems in gradiants and a loss of detail in images, particularly in shadows. Once more, the move to 16-bit RGB color eliminates these problems.
So, here's the point: By working in a 16-bit RGB color space, one can effectively do anything that they could in a CMYK colorspace. (Yes, the extra channel is nice for color correction, but not necessary). The final step, conversion to CMYK, has already been implemented in at least two open source engines: ArgyleCMS and LCMS. The conversion to CMYK in an RGB workflow, is the final step. (Unless, of course, you are printing to a lightjet, lamba, etc). The CMYK colorspace that would be used is the colorspace of the output device.
In professional color, this is not even an issue, for the most part, since most modern RIPs do this conversion for you. 16-bit color support is now starting to become universal in the RIP world. As that happens, the Gimp becomes a viable tool for professional color work.
Re:Not CMYK, Something Simpler (Score:3, Informative)
1) Use the ellipse drawing tool while holding down Shift to define the circle.
2) Under the Select menu, choose "To Path"
3) Under the Edit menu choose "Stroke Path..." where you can define line width, brush style, etc.
You could replace steps 2 and 3 with Edit -> Stroke Selection, but converting to a path results in a smoother line.
Still to complex? You only need to get the location and size of the circle right once. Then you can experiment with line, color, etc. with the stroke menu.
Re:Software freedom is better. (Score:3, Informative)
http://gimp-win.sourceforge.net/stable.html [sourceforge.net] is where you get the windows version. do not get suckered by the asshats that "sell" wingimp for an insane price.
Get the real thing from sourceforge.
That way your windows friends can have it as well, it's another step in breaking their addiction.
Re:Not CMYK, Something Simpler (Score:3, Informative)
Re:Meh (Score:3, Informative)
Well, since you are about the tenth person to ask this, which gets brought up in every forum where Gimp is mentioned, I'll reply with the same answer that has been repeated time and again, but doesn't seem to stick....
GEGL [wikipedia.org] is going to be the new image processing backend for Gimp. It will provide deep color support, more color spaces, and other niceties that will make things like adjustment layers easier to implement. Gegl has been slow to develop. It was decided that the work on Gimp 2.4 should be finished before shifting to Gegl. Now that 2.4 is out, the developers will be focusing on transitioning to Gegl for the Gimp 2.6 release.
There. Now, can we stop asking about this?
Re:What about... (Score:5, Informative)
Since printing presses print with CMYK and not RGB, and CMYK is not equivalent to RGB, it makes perfect sense to use the same colour space, and hence it doesn't make sense to adopt a tool that can't do that.
Re:What about... (Score:3, Informative)
1: Proofs. A good graphics design shop will have a printer with commercial-level print quality, with, ideally, chemically identical ink and paper to what their usual print shop will use (offset vs. fully digital.)
2: Very careful color matching. Photoshop can match colors exactly to a PANTOME color wheel, which is a selection of swatches of how a particular color will look.
3: Fake it. Design with the expectation that "red" will range anywhere from almost-pink to almost-magenta, or whichever variety yo can get. You know, like how web designers sometimes limit themselves to "web-safe" colors.
4: Don't bother. Go with black and white only, and don't mess with color. Make a design that relies more on contrast and design than color shading, thus leaving you both more flexible in your arrangements, and more tolerant of varying print quality.
Re:Common practice. (Score:2, Informative)
Re:patents (Score:3, Informative)
Re:patents (Score:5, Informative)
No, that's not the problem.
The Gimp developers do intend to bring CMYK to the app, but the underlying graphics engine is based around 8bpp RGB. Rather than hack the old engine to work with CMYK and higher bit depths, they decided to build the future Gimp on a generic graphical library called GEGL [gegl.org]. That meant waiting until GEGL had a stable API and worked well enough to be better than the existing 8bpp engine in production use.
GEGL will most likely be in 2.6, along with the new MMIWorks-designed UI UI [gimp.org]
Re:What about... (Score:3, Informative)
With a piece of paper, you're reflecting light off the paper, and some of that is absorbed by the paper or by ink. The colors of the ink are determined using CMYK, because it measures absorption.
On a display, you're blasting light at the user in the desired colors, which are specified using RGB. This is additive color, because it measures emission.
Re:Most important thing (Score:4, Informative)
Re:Most important thing (Score:2, Informative)
Re:GIMP 2.3? (Score:3, Informative)
Re:Ask artists, not geeks (Score:3, Informative)
I said "printable" color space and "full support" for ICC profiles. Given that GIMP doesn't support CMYK, how do you intend to print the files? And I have read about the GIMP's ICC support. It doesn't match Photoshop's.
CMYK color spaces in TheGimp (Score:3, Informative)
http://cue.yellowmagic.info/softwares/separate.html [yellowmagic.info]
it is, as many solo projects, has always been in beta, but it worked well for me (though I am not really a graphic artist).
And as screwed up as the whole patent system is, you still can't patent something like CYMK because it is something fundamental to nature. What would be patentable would be the process. Two things can have the same end result as long as they don't use the same method, unless of course that method is fundamental to nature.
So yeah and stuff. Enjoy.
What I really want to see in TheGimp is a Python script recording tool! Since the toolkit itself is the fundamental part of the program with a graphical front-end, shouldn't a macro recorder be insanely simple to implement?
Thank you GIMP! (Score:2, Informative)
Re:Ask artists, not geeks (Score:4, Informative)
Re:Still no white-balance function (Score:3, Informative)
Re:Software freedom is better. (Score:1, Informative)
http://www.gimp.org/donating/ [gimp.org]
Re:You have no idea what you are talking about (Score:5, Informative)
There are other advantages of 16+ bits. 8-bit RGB images are usually in sRGB space, which means that the luminance of a pixel is not proportional to the pixel value, but rather something like the 2.2'th power except for a small range near zero. That is convenient for encoding a large contrast range in just 256 values, but sucks for operations that are inherently linear operators on the luminance, such as background substraction and blurring. With 16+ bits, all operations can be done in linear space without loss of resolution at the darker colors.
Re:What about... (Score:4, Informative)
Re:Now corrects barrel distortion! (Score:1, Informative)
Then there's film scanners, i mean slide/negative scanners. You might be able to scan at >8bpc but all that tonal range will just be discarded somehow, when scaling the data to 8bpc range.
You won't notice, or need any of this, for icons, even for web design work, but for everything else, being limited to 8bpc RGB is an extremely severe limitation. Notice that there are other colorspaces as well, HLS, HSV, CIE LAB, etc...
As much as i apretiate gimp, which i do, after all these years, i'm beginning to realize that gimp users won't see >8bpc anytime soon, and by soon, in the next 10 years or so. I hope i'm wrong...