Wii Hacked To Control Sword-Wielding Robot 136
ianchaos writes "WiiBot is the pet project of two engineers who apparently have way too much cool hardware and time on their hands. These two guys figure that as long as you have a Kuka KR16 industrial robot to work with, why not see if you can control it with the Wii Remote? The result is a tennis-playing, sword-wielding mechanical arm that simultaneously captures 'weekend of nerdy fun' and 'accident waiting to happen' in a fun two minute video. The website even details the technical aspects of teaching a robot to parry."
The perfect crime? (Score:4, Interesting)
Neat Implications (Score:5, Interesting)
Next step (Score:2, Interesting)
Again, none of this may be possible with this robot, but that would be a much more interesting hack. It might actually allow you to hit a ball that's already been thrown (and decapitate someone in real time).
-Lee
Entertainment Application (Score:5, Interesting)
http://video.google.com/videoplay?docid=-74725021
Lame meme virus alert. (Score:3, Interesting)
I fear the
Example:
SCIENCE: MATERIAL TOUGHER THAN DIAMOND DEVELOPED
Obligatory...
I, for one, fear the military applications of this, not like it wasn't possible before, but perhaps this might give some people ideas that would ultimately be used to kill people.
Re:Neat Implications (Score:2, Interesting)
They could do better though.
They should record only very small motion paths (its accurate to 1/100 inch occuring TFA). Then have the robot play each piece when it receives it from the Wii-Remote. They'd have to record alot more motions but it would be smoother, more immediate, and more realistic in the end.
Cheers
Ben
What WHat WHAT? accelerometers by the dozen (Score:5, Interesting)
Anyways, my question is why use wii controllers? You could order a dozen accelerometers from DigiKey for far far less than the price of the wii controller, assuming you can purchase them without buying a complete wii system. Not only would it be cheaper but you could place the accelerometers on your arm, hand, shoulder, etc in locations that most mimic the articulating parts of the actual robotic arm.
Only thing I can guess is that by using the wii controller, and it being so new, that you get that whole 3lit3 haxor effect because wii and it's use of accelerometers is new for game controllers. Looks like it worked, getting their site slashdotted and all.
On a side note I did use a wireless xbox (not 360) controller to control the mini robotic submarine. Did you know that those controllers are USB, Microsoft just used a non standard port? It was my intention to have events in the sub send data back that would control the force feedback in the controller but I have not been able to figure out how to send data to the gamepad to activate that function. If anyone has suggestions please let me know (sshscp@gmail.com). I am using the XBCD driver on a windows XP laptop running a program written in G (Labview 8.2.0).
With this stuff you have to watch what you call things. If something is completely remote controlled then you can't technically call it a robot. At minimum a robot has to be able to act autonomously or perform pre-programed tasks. Currently the sub has a pre-programed task - when battery levels reach a preset point control ballasts and pumps to quickly return to the surface and then go into power consumption mode. It sounds like this arm is a robot since the controller activates a series of pre-programmed movements. But, if it were completely controlled by the accelerometers then it would be a remote controlled arm and not a robot.
Future plans for the sub are to include autonomous mapping of it's environment. As for the arm I was thinking of working on it so that it could play chess, possibly against live opponents over the web (with a webcam). Do you think people would want to play it?
Anyways good job on the arm guys! I can't get enough of these micro controller applications. I got the bug quick after having code that I wrote actually do something in the real world for the first time. Maybe I'll get something slashdotted someday
Nick Powers
Re:Neat Implications (Score:2, Interesting)
Re:Looks like... (Score:2, Interesting)
Allow me to be the first to tell you that this is one of the coolest things I've seen in a long, long time. It's an amazing idea and one of those things that just make sense :).
Can't wait for the gun mode :P.
Re:Are they really controlling it with the Wiimote (Score:3, Interesting)
No, but the Wiimote can give you amazingly accurate ORIENTATION data, which is all you really need for this sort of application. I think the problem here is that these industrial robots aren't designed for real-time control, hence the "mimic" type actions.
Believe me, the Wiimote can very accurately, in real time, determine exactly which way it it pointing. It's a lot more complicated than "pressing a sword swing button". Just because Zelda was a Gamecube port, and therefore unable to really take advantage of the Wiimote, does not mean the controller is actually that limited in function.