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Blizzard Lawyers Visit Creator of WoW Glider 229

Rick Hamell writes "On October 25th, Blizzard/Vivendi payed a personal visit to Michael Donnelly, creator of WoW Glider and accused him of violating the DMCA. Their demands were unclear, but come in the wake of recent player bannings for using bots in the popular MMORPG. It looks like he's going to fight it, but I think it'll be an interesting case if it ever reaches the courts." From the post: "The visitors from Vivendi / Blizzard made demands of Michael and stated that if the demands were not met that they would file a complaint in court if he did not meet them. I asked Michael what the demands were. He was unable to comment at the time to the exact details. But I do know they handed him a copy to very briefly 'Look at'. He was not given a copy. I think I could make a good guess and say that they asked for Glider to be shut down and if they feel that they have been harmed they may have asked for a financial settlement."
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Blizzard Lawyers Visit Creator of WoW Glider

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  • Description? (Score:4, Informative)

    by TravisW ( 594642 ) on Saturday November 18, 2006 @05:41PM (#16899234)

    Some of us here (me included) are interested in legal issues but don't play WoW. A better summary would have included a description of the program, so that those of us who don't keep up with this niche have to fish around through links.

    From the (admittedly linked) WoW Glider Homepage. "WoW Glider is a tool that plays your World of Warcraft character for you, the way you want it. It grinds, it loots, it skins, it heals, it even farms soul shards... without you."

    I don't need the karma, but Glider FAQ [wowglider.com]

    -T

  • by phantomlord ( 38815 ) on Saturday November 18, 2006 @06:24PM (#16899604) Journal
    if this was like, a program or something there of that was designed to say, DDoS a WoW server, then I'd understand. If it was designed to keylog people's WoW account info or auto delete their in-game characters/items yea.

    What if a bug ends up in the program that does DDoS a WoW server? What if it DDoS a WoW zone? What if it denies a legitimate user from completing a quest or working on a tradeskill or something because it consumes all the resources as soon as they become available, faster than a player can react? How do you know for sure it isn't keylogging people or copying their account info? How do you know that they haven't found a way to dupe items and are using it to dupe to give the item to one of their own bots so they can sell it?

    But since when is creating a "cheat" for a game, againist the law?

    I've never played WoW... that said, depending on how Glider works, it could involve intercepting and decrypting an encrypted stream and that could be a violation of the good old DMCA.

    dude doesn't charge money for it does he?

    Even though he does charge for it, it doesn't really matter. AFAIK, they aren't distributing any Blizzard copyrighted code so its not a fair use case. Further, if I give away free tshirts that I pressed with the Nike swoosh on them and take a loss on it, Nike can still sue me for violating their trademark.

    does Major League Baseball punish him and the companies that make those products?

    Ben-gay, Tylenol, etc have legal and non-performing enhancing uses and aren't banned in the various substance abuse policies by any sporting group that I know of. Glider serves one purpose, which is to interact with a server, against its terms of service, to enhance the play above what the terms of service allows.

    do the major sport companies go after the steroid manufacturers?

    See BALCO and Victor Conte for an example.

    it's bullshit. I'm sure they'll pull something out of their ass saying his usage of the WoW client to reverse engineer some kind of program has violated their Copyrights yadda yadda yadda but in terms of fair use, assuming he wasn't making profit off of WoW Glider, I think he could get away with it. WoW Players feel free to mod me down , I don't condone cheating in such a manner but at the same time Blizzard has been real asshatery in the last two years abou cheating (Warden, anybody?).

    As I said, profit has absolutely nothing to do with it and irregardless, your assumption about not charging for it is false. I hate the DMCA as much as the next guy but its very possible he violated it to create his program. Someone might argue that WoW players may have standing to sue him and his clients (possibly Blizzard depending on if their disclaimer forbids it and stands up) for using a program which interferes with the ability of non-infringing players to enjoy the game. Finally, if you read the article and/or the filing, it is MDY preemptively suing Blizzard to try to seek a judgment that they aren't breaking the law, not Blizzard suing MDY at this point.

    Just a tip... before you try to expose something for idiotic, you might want to actually read whats going on first or else you risk exposing yourself. Then again, this is Slashdot.
  • by Morgaine ( 4316 ) on Saturday November 18, 2006 @06:26PM (#16899624)
    What's illegal about cheating in a game?

    Nothing. But then Blizzard/Vivendi wouldn't be so utterly stupid to try to sue him for cheating in a video game. The worst they could do is ban him from it, which I'm sure they've already done.

    However, they might try to sue him for interfering in some way with their software. That would be incredibly hard to do though, since he does not modify anything nor copy anything over which Blizzard have copyright. (Copyright is a protection on works, and not on dynamically created in-core data, under any circumstances.) And he has not stolen any commercial secrets either, as long as he didn't go dumpster diving around the back of Blizzard labs. Reverse engineering for interoperability is certainly perfectly legal, and that's what Glider does, interoperate with WoW.

    What's more, he has not circumvented any DMCA protection device either, since he is merely reading system memory which is not protected but in the clear. And it's his own machine's (or user's machine's) memory, so clearly he (or the user) has every right to read it.

    Finally, he uses that information to drive the user's keyboard and mouse. Well, I'd like to see anyone challange his right to do that. ;-)
  • by belmolis ( 702863 ) <billposer.alum@mit@edu> on Saturday November 18, 2006 @06:27PM (#16899632) Homepage

    I agree that a suit for tortious interference isn't likely to make much money, but it seems like a better legal theory than copyright. I'm not sure that the DMCA anti-circumvention provisions are applicable here. The DMCA only forbids circumvention of measures taken to protect copyrighted material. Even if the bot bypasses security measures, it isn't doing so for the purpose of violating copyright. The bot does not, for example, extract the images from the game. Furthermore, the DMCA expressly permits reverse engineering for the purpose of interoperability.

  • by murphyje ( 965004 ) on Saturday November 18, 2006 @07:41PM (#16900184) Homepage
    While "World of Warcraft" is certainly a registered trademark of Blizzard, Inc., to my knowledge "WoW" has never even been claimed as a trademark by Blizzard.
  • by Durrok ( 912509 ) <calltechsucks@nOSPaM.gmail.com> on Saturday November 18, 2006 @08:17PM (#16900492) Homepage Journal
    To farm items and gold to sell to people IRL for real cash, to farm for ingredients for items you are going to use in a raid later that night when you are not there, etc.
  • by petrus4 ( 213815 ) on Saturday November 18, 2006 @10:06PM (#16901156) Homepage Journal
    My understanding is that WoWGlider works by reading the memory WoW writes to, using that to determine what's going on, and sending keypresses and mouse movements to control the character. Please explain how this is a copyright violation or circumventing an authentication measure.

    They could get him under Section 1201 (a); "No person shall circumvent a technological measure that effectively controls access to a work protected under this title."

    The game's Lua subsystem allows for macroing and automation of game elements, but also disallows access to the automation of a number of other elements of the game as well. As such, WoWGlider circumvents the Lua subsystem's prohibition of access to said game elements (such as commands allowing automation of movement and so on)

    I myself use a number of scripts utilising the Lua subsystem, some of which automate quite complex series' of actions. The system is more flexible than it is given credit for.

    I'm also curious...Did you ever play Ultima Online? The botting scenario got so bad with that game in the end that at times it was impossible to tell who was a live player at the keyboard and who wasn't. It wrecked the game, from the point of view of being multiplayer...if you're going to play something on your own with a heap of AI running around, that by definition isn't a multiplayer game...it's single player.

    Would you like all macro programs, even ones that aren't used for cheating in games, to be illegal? Because this is how they all work.

    You're keeping your argument centred on macro programs in general terms, rather than talking about WoWGlider specifically, because I think you know that that is the only area where you've got a solid argument. It probably couldn't *quite* be classified as a straw man...but it's close. ;-)

    There are two points here:-
    a) WoWGlider is being used exclusively to perform action/s that Blizzard are opposed to. Macroing itself *is* allowed within the game via the Lua subsystem; I myself use a number of scripts within this system, some of which perform quite complex series of actions.

    b) Use of *any* programs which run outside WoW and interact with it are specifically prohibited in the Terms of Service. What that means is that it doesn't in fact matter what WoWGlider does; as a third party program it is in violation of the ToS.

    The bottom line quite simply is this:- Blizzard own and run the server network that WoW is hosted on. Any offline establishment (restaurants, gaming houses and so on) on the planet has the ability to set its' own house rules with regards to dress, behaviour, and sometimes other things, and generally also has bouncers to enforce said rules. The only reason why there's a difference to that in this case in your and other people's heads is because the WoW client runs on your local machine.

    Following on from that analogy, though...if you have a problem with the house rules of a given establishment, go somewhere else. There are that many other both open and closed source games around (both on and offline, and single and multiplayer) that it should not be a problem.

    I think the major problem here is the attitude (perpetuated, as usual, by Richard Stallman) that says that purely because you're handing over money, any given vendor is both legally and morally obligated to give you whatever you want. They are not. They are obligated to give you exactly what has been negotiated by you and them; no more, and no less. Blizzard's ToS is very specific as to what you are being given in exchange for your money, as well as outlining what your remedy is if you're unhappy with that; to walk away, after which you're entirely free to either play a game produced by someone else, join a FOSS project creating a game which may have a scenario more to your liking, or start a project to do so. Blizzard do not (and could not) try to forbid you from playing a competing game if you are unhappy with their terms.

    Yet another common a
  • by discord5 ( 798235 ) on Sunday November 19, 2006 @12:21AM (#16901760)
    Following on from that analogy, though...if you have a problem with the house rules of a given establishment, go somewhere else.

    Ah, flawed analogy time (my favourite part of slashdot comments):

    • Hey, I invented this thing called a gun, it's really harmful to other human beings, good thing I'm getting sued by the government for every murder someone else commits
    • 10000 years ago, Ugh and Moort invented fire. Good thing they didn't have lawyers back then, as fire can be used to destroy other peoples property
    • The designers of the SMTP protocol are still working to pay the damages caused by spammers world wide
    Did you ever play Ultima Online? The botting scenario got so bad with that game in the end that at times it was impossible to tell who was a live player at the keyboard and who wasn't.

    Seriously, if a game is that easily bottable, isn't a sign that the game is flawed? Yes, it's in their TOS (or rather "the agreement nobody reads when they patched") that you're not allowed to cheat, but truth be told, the cheater is violating the TOS, not the guy who wrote the software. The DMCA has very little to do with this, especially the piece you quoted.

    I think the major problem here is the attitude (perpetuated, as usual, by Richard Stallman)
    I'm guessing you've developed this attitude of the FSF's yourself;

    Did RMS ever insult you at a linux convention or something? (I hear he does that sometimes) There's several posts here from you ranting about the FSF, and they've got nothing to do with this entire mess. Sure, RMS is an extremist in his stand on closed source software, patents and what not, but getting him, the FSF and the "mindset" of that community involved is just trolling.

    The nVidia binary Linux drivers are a good example of this

    The whole nvidia issue had to do with the GPL, and not the DMCA. IMHO, nvidia can distribute their drivers however they see fit, I don't need their drivers for my servers.

    Ditto with a Linux port of WoW. People are currently complaining that there isn't a native Linux port of the game. Fine...but if one *does* get developed, said complaining will then simply move on to it being closed source...and so on, and so on.

    That's what people do, they complain... Sun is shining? Too hot. It's snowing? Too cold. It's cloudy? Looks like it might rain. The original NWN client and server were ported to linux, and lo and behold, no masses of open sauce fanboys gathering on their forums yelling "Free the source!". Everybody who plays WoW either does it on windows or uses some version Wine. Who really needs a native linux client?

    You're a fanboy, and when people point it out to you, you start ranting about RMS and the FSF. Blizzard can make some really nice games, but they're not that great a company when it comes to their customers. Do a little googling, and ignore the 14 year olds. Being a fanboy is one thing, blindly putting people or companies on pedestals and worshipping them like gods is another.

  • by louisadkins ( 963165 ) on Sunday November 19, 2006 @08:51AM (#16903440)
    It really depends on how you look at it, and how you play. There is very little required grunt work in WoW; most grunt work is optional. Example: You want that 0.1% drop from a certain mob. You can either (a) get lucky, (b) buy it off the auction house - assuming it is not a bind on pickup item, (c) grind/kill that mob until it drops. The 0.1% drop rate represents rarity, and if you want to find the diamond, then you have to either stumble on it, pay someone for it, or start digging. I know some people that are after Phat Lewtz, and will obsess over these things. I know others that run each instance (at most) a couple times, and if they don't get that nifty shiny, they shrug and move on. The game has been designed that you can make it through "end game" areas with quest rewards, crafted items, and skill... it's just not as easy, or pretty, as some of the rares. It's just a matter of choice, and how you want to play the game.

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