Nvidia Launches 8800 Series, First of the DirectX 10 Cards 149
mikemuch writes "The new top-end GeForce 8800 GTX and GTS from Nvidia launched today, and Loyd Case at ExtremeTech has done two articles: an analysis of the new GPU's architecture, and a benchmark article on PNY's 8800 GTX. The GPU uses a unified scalar-based hardware architecture rather than dedicated pixel pipelines, and the card sets the bar higher yet again for PC graphics." Relatedly an anonymous reader writes "The world and his dog has been reviewing the NVIDIA 8800 series of graphics cards. There is coverage over at bit-tech, which has some really in-depth gameplay evaluations; TrustedReviews, which has a take on the card for the slightly less technical reader; and TechReport, which is insanely detailed on the architecture. The verdict: superfast, but don't bother if you have less than a 24" display."
More In-depth Analysis Here At HotHardware.com (Score:3, Interesting)
What about the DRM (DX 10 certs require it) (Score:4, Interesting)
They kept changing the standards over and over.. so the question is exactly what is required in terms of integrated DRM.
Virtualisation Support? (Score:3, Interesting)
TFA didn't seem to mention anything about this though. Can anyone comment?
Makes PS3 obsolete before launch (Score:3, Interesting)
I know I sound very offtopic bringing this up, but many PC gamers also play console games. They will want to compare console graphics to PC graphics.
NVIDIA CUDA, GPGPU initiative (Score:5, Interesting)
This review looks at gaming and such too, but also touches on the NVIDIA CUDA (Compute Unified Device Architecture), that NVIDIA is hoping will get super computing into mainstream pricing. What thermal dynamics programmer would love to access 128 1.35 GHz processors for $600?
http://www.pcper.com/article.php?aid=319&type=exp
Re:Yeah, but... (Score:1, Interesting)
Anyone actually using this card under Linux and can give me a reason? I'm simply curious, that's all...
Re:Yeah, but... (Score:1, Interesting)
Maybe they did for the majority, but they sucked ass for some of us with more esoteric systems.
For example, all the 7xxx and up cards have dual-link dvi transmitters built into the chipset - it is not an option. Yet, if the driver had problems parsing the EDID information from the monitor, the drivers assumed the transmitters were single-link and misprogrammed them as such, assuring that they would not work at all. No amount of configuration options could force the dual-link behaviour if EDID information was unreadable (like, for example you have a uni-directional DVI over fibre extender, or your monitor's EDID voltage level is just a tad below spec).
Their only linux support - the informal, unofficial kind provided via a forum at nvnews.com - was seriously lacking in ass, it wasn't even half-assed. All they could do was follow a script and when you got to the end of the script without a solution, they just stopped responding.
ATI drivers are just as closed, I won't be buying either in the future unless they open up. It is too bad that Intel's fully-open graphics are motherboard only.
At least I won't lose out on all the fancy-dancy MPEG4 decode acceleration that the Nvidia card can do - their official linux drivers don't support it either. For me, that makes even the 8800 cards just about on par with the Intel offerings.
Unifed sghaders in OpenGL already here ? (Score:3, Interesting)
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_shader4
and new Cg profiles
All we need now is header file
Chances are, for OpenGL directX 10-like functionality will be here before VISTA. Another one for swith to OpenGL from DirectX. Also it will be at least couple of years before majority of the gamers switch to VISTA, but with OpenGL developers can utilize latest GPU to their full potential on the Windows XP.
More about it in this thread form OpenGL.org:
http://www.opengl.org/discussion_boards/ubb/ultim